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Old 12-30-2022, 05:52 PM   #1
Plane
 
Join Date: Aug 2018
Default Spell Stone of Sovereign Countermagic

Dungeon Magic 28 has Sovereign Countermagic

GURPS Magic pg 60 has the Spell Stone enchantment

Let's say I want to enchant a stone that will cast Sovereign Countermagic.

Is this possible?
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Old 12-31-2022, 01:46 AM   #2
Balor Patch
 
Join Date: Apr 2013
Default Re: Spell Stone of Sovereign Countermagic

Sovereign Countermagic is only available to Pentacalists.
Spell Stone (or enchantments generally, because it's Dungeon Magic) is not on the spell list for Pentacalists.
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Old 12-31-2022, 06:36 AM   #3
Plane
 
Join Date: Aug 2018
Default Re: Spell Stone of Sovereign Countermagic

Quote:
Originally Posted by Balor Patch View Post
Sovereign Countermagic is only available to Pentacalists.
Spell Stone (or enchantments generally, because it's Dungeon Magic) is not on the spell list for Pentacalists.
I figure that means they have no alternate prerequisite system for that enchantment spell in particular but I'm not aware of any rules about styles precluding learning a spell in the standard fashions outside of the style's prereq system using standard prereqs.
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Old 01-02-2023, 02:06 AM   #4
Balor Patch
 
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Default Re: Spell Stone of Sovereign Countermagic

By RAW, Pentacalists are intended for DF and DF does not have PC enchanting.

GURPS MS:DM pg. 3 "What GURPS Magical Styles: Dungeon Magic aims to do is provide further worked examples for Thaumatology: Magical Styles in the form of schools of wizardly magic – as opposed to shamanism, theurgy, or whatever – for Dungeon Fantasy."

DF1:20 "Enchantment spells are the sphere of sage NPC enchanters, who don’t share their secrets. If you want a magic sword and can’t afford one, go look in a dungeon . . ."

Obviously, you can house rule anything your group will accept.
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Old 01-02-2023, 02:08 PM   #5
edk926
 
Join Date: Jan 2017
Default Re: Spell Stone of Sovereign Countermagic

If you don't use magical styles, I see no problem just placing the spell into the basic spell list, maybe with a secret spell requirement perk. Then it could go from just DF to any type of basic magic game. So it would be a GM call.
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counterspell, enchantment, sovereign countermagic, spell stone, suspend magic


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