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#11 |
Join Date: Aug 2007
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That just gives you more places to spend your CP rather than more CP. With mandatory expenditures on something that doesn't look very useful you actually can end up in a "more is less" situation.
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Fred Brackin |
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#12 | |
Join Date: Jun 2013
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*Or, if using Delvers to Grow, one of these templates would work well as an Upgrade Module.
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GURPS Overhaul |
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#13 |
Join Date: Apr 2005
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At 25 points, these templates might work better as Power Ups than racial templates.
That would open them up to most PCs at any point in the campaign rather than limiting them to character creation. The ability to somehow become "partially infused" with elemental energies would be highly appropriate for spellcasters and certain Holy Warriors. Last edited by Pursuivant; 12-28-2022 at 07:51 PM. |
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#14 |
Join Date: Jul 2008
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I'm not going to pick a race that doesn't do anything actively interesting for me unless that describes every option available. (No, human-as-default is not an exception to that.) These fall under that.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#15 | |
Join Date: Mar 2013
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As for starting point totals, I'm working on a setup that allows you to start at level 1 (50 points) but within a frame work that ensures that you should have the common needed skills (normally a 50 point package brought with Disad points, but a cheaper option costing 25 points would allow for buying templates like these) and a 50 point race and background combo, because there's nothing that says you can't try and have more complexity in a DF game. |
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Tags |
character design, elemental powers |
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