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#11 | |
Join Date: Apr 2019
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Have your player read "Negated Disadvantages" on GURPS Basic 120. Then tell them to stop being such a power-gaming munchkin. |
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#12 |
Join Date: Jun 2005
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What does the anti-Talent do to those skills?
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Bill Stoddard I don't think we're in Oz any more. |
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#13 | |
Join Date: May 2010
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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#14 | |
Join Date: Jun 2006
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1) subject to GM approval (no he can't design his own), 2) prevent you from learning any of the skills covered *at all*, so even if this worked he's stuck with the defaults forever, which are pretty poor even with a bonus that somehow outstripped the penalties, and 3) apply to rolls [other] than the skills listed when their purpose overlaps conceptually with the thing you are not talented at. So an Anti-Flexible Talent will penalize quite a lot of other DX rolls and DX based skills if the GM can find any connection between what you are trying to do with them and the concept of Flexibility.
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-- MA Lloyd |
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#15 |
Join Date: May 2010
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That "Negated Disadvantage" rule honestly seems kind of superfluous in practice if you are enforcing disadvantage limits. Like Acute Hearing 4 [8] and Hard of Hearing [-10] is kind of nonsensical but if you have to use up -10 points of your disadvantage allotment to do it, it isn't particularly game breaking compared to Acute Hearing 4 plus literally any other -10 point disadvantage. Similarly, if a player told me he wanted to take Basic Move +1 [5]; Combat Reflexes [15]; Perk (+1 to Basic Speed for the sole purpose of determining order in combat) [1]; and Basic Speed -1.00 [-20], my main worry would be that the player didn't understand the concept of the disadvantage limit.
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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#16 | |
Join Date: Apr 2019
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#17 | ||
Join Date: Aug 2004
Location: Wellington, NZ
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As the player undoubtedly (given the threats of 'anti-talents') expects to never need the parts they're dropping, this seems a fair price to me. Quote:
Empathy is already basically a talent (and can be replaced by the 'Empath' talent from Talents, p.10) and Perks has a version that's Sensitive, but limited to a quite specific group. Having just the IQ check, but for everyone seems to me to be better than that, and therefore worth more than 1 point. Voice is also effectively a talent, one with a very good benefit effect and a lot of skills for the price. There's no way any part of this is worth only a single point, unless watered down to the point where it's unrecognisable.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#18 |
Join Date: Aug 2022
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Oh I see, so it won't work unless I allow it. If he asked, should I make Voice a leveled Talent at 5/level?
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#19 | |
Join Date: Jun 2005
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On the gripping hand, though, given that Voice helps eight skills, RAW specify a cost of 10/level. The 10 points for +2 is a BIG discount.
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Bill Stoddard I don't think we're in Oz any more. |
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#20 |
Join Date: Sep 2021
Location: Nar Shaddaa
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Please check the book Power Ups 2 Perks, so you learn more about perks and the things you could do. Giving the player the RAW flexibility for 1 CP is just too much.
A perk often costs you 1CP and gives you a situational +1 to a certain skill.
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Tags |
anti-talent, character design |
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