05-29-2022, 11:45 AM | #21 | |||||||
Join Date: May 2022
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Re: GURPS Racism
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Template Toolkit 2, I'll have to look that one up. What I want to avoid is making an overpowered character that steals the show from my group. I was hoping to find a list of tried and tested, balanced, templates to start from. Rather than min/maxing a character and destroying the game balance, making it less fun for everyone else. Quote:
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I'd love to see your negative point vampire template, as I may start borrowing some template ideas and presenting them to my group as "Here's some basic races to choose from and build on." lol Quote:
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05-29-2022, 11:50 AM | #22 |
Join Date: Apr 2005
Location: Houston, TX
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Re: GURPS Racism
How can you buy "Tail Attack" when you haven't bought a tail to use it with?
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— - — - — - — - — - — - — - — - — - — - — Looking for a GURPS game in Houston, Texas. |
05-29-2022, 11:53 AM | #23 | ||
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: GURPS Racism
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GURPS Fantasy also has some racial templates, as does Banestorm. But they're not usually 0-points. This is how GURPS handles some races being better choices in a dungeon-style setting than others. The better choices start with some of their points pre-spent.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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05-29-2022, 11:58 AM | #24 | |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: GURPS Racism
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But the default, in GURPS, is that advantages and options cost what they cost, and the "justification" for them doesn't matter. Any of your players can, very easily, create a regular human character who has scores of "11" in all four stats -- and it will cost that character 60 points, which is exactly the same cost paid by the half-elf. The human then cannot use those points to buy skills, either, just as the half-elf cannot. Same-same. The racial "fluff" is just the justification for having a character with "11" in all base stats. The player could always decrease the stat and get the points back, and say this particular half-elf takes more after the human parent than the elvish. "Sure thing. Whatever." Or, if you want half-elves to be nothing more than humans with pointy ears and greater height, both of which are zero-point features, then define them that way, in your campaign. Nobody will stop you. I mean, half-elves are usually based on Aragorn or other Numenoreans, from Tolkein. If you wanted, instead, to define them as twisted mutants whose mixed blood has made them inferior in every way to both parents, and thus left as changelings, then do that. Here's the thing. The more flexible a system is, at its baseline, the more work a GM must do, up front, to define how things work in a particular campaign. And then, the GM must sit down with the players, in "Session Zero," and make sure the campaign he or she wants to run is one in which the players wish to play, and the characters they create work in the GM's setting. I've had that blow up in my face, more than once; as have most of us who participate in this forum. :p That's why Bill Stoddard (and others) provide prospective players with a campaign prospectus, to see if they have any interest in playing what the GMs have interest in running. http://forums.sjgames.com/showthread...ard+prospectus In point-buy systems, TANSTAAFL either applies, universally (which is the GURPS default), or you open up character creation to exploits, in your game. Full stop.
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. Last edited by tshiggins; 05-29-2022 at 02:31 PM. |
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05-29-2022, 12:04 PM | #25 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: GURPS Racism
They had an advantage in 3rd edition that changed the cost of skills and it was horribly unbalanced.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
05-29-2022, 12:09 PM | #26 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: GURPS Racism
I would note that the other option is to just not have racial templates at all; if you want to play an elf, buy whatever combination of traits you think would make your character feel like an elf.
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05-29-2022, 12:13 PM | #27 |
Join Date: May 2022
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Re: GURPS Racism
Damn it, see this is what I'm talking about! Making a Dragonborn buy his tail. Don't make humans buy their butt cheeks! Ugh......Striker, 5 points....I'll have to drop my Acrobatics, Escape and Climb down a level to pay for it. 13 on 3d6 is still decent odds.
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05-29-2022, 12:17 PM | #28 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: GURPS Racism
By the way, I think this discussion is worth having but I understand if SJG does not want the first thread on their homepage be titled GURPS Racism. So I'll ask the mods to change the name to something more neutral.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
05-29-2022, 12:18 PM | #29 |
Join Date: Jun 2017
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Re: GURPS Racism
Have you thought about making a racial template for humans? I mean, rather than having to make the other templates cost 0 points, why not make humans cost as much as the other templates? Give them as many points in non-skills as everyone else.
Though I'm compelled to ask this: Why do you want to use GURPS as opposed to a system where this problem will never arise? |
05-29-2022, 12:33 PM | #30 | ||||||
Join Date: May 2022
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Re: GURPS Racism
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Dark Vision 25 Points You can see in absolute darkness using some means other than light, radar or sonar. You suffer no skill penalties for darkness, no matter what its origins. However, you cannot see colours in the dark. Special Enhancements Colour Vision: You can see colours in the dark Quote:
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A few reasons, first it's the game my GM had the stuff for. Second, the combat and skill rolls are easier and faster than DnD. Instead of all the specialised die, it's all d6 and there's less maths to do, so we can focus on the story and characters more than the mechanics. We never use a grid for example and draw out exactly the distance from the player to the enemy, then check the handbook to see the range of the fireball, etc. It's usually "That dude over there, I throw a fireball at him. *rolls die* that's a hit. *rolls damage* next player." |
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character design |
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