02-21-2022, 05:17 PM | #1 |
Join Date: Sep 2004
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Black Ops for 4th Edition
So, I was thinking of updating the GURPS Black Ops setting for the modern day, in this post SCP Foundation era. I would definitely use a mix of the GURPS Monster Hunter and GURPS Action series for the main tone, using the "X-Terminators" from Pyramid Vol 3, #5.
But rather than create entire 600-point Department Agent templates like in 3e, I'd create smaller Department-based Templates, around 100 to 200 points, that could be combined with one of the Action or MH Templates. So you could have an Assassin who was trained by Combat Division as a one-person death machine, or one who was trained by Technology Division as an expert who engineers perfect death traps. Looking for feedback and suggestions on this concept. How would you handle Black Ops with 4e rules? |
02-21-2022, 11:29 PM | #2 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Black Ops for 4th Edition
My impression is that Black Ops is basically a setting for Monster Hunters. I’d massage the Monster Hunter templates to fit the five Black Ops departments. I think there was no magic, only psionics, in Black Ops; I think Monster Hunters might be the opposite.
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02-22-2022, 04:33 AM | #3 | |||
Join Date: Jul 2007
Location: One Mile Up
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Re: Black Ops for 4th Edition
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On the other hand, if you want to strip out the magic completely and add aliens, that's addressed at length in MH 5: Applied Xenology, which is probably close enough to a 4e version of Black Ops to be used as-is with a few terminology changes. |
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02-22-2022, 06:37 AM | #4 | |
Join Date: Feb 2007
Location: New York City
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Re: Black Ops for 4th Edition
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I think 100 pts is too low to be survivable as field agents. For base support staff & Red-Shirts it's fine. |
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02-22-2022, 06:48 AM | #5 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: Black Ops for 4th Edition
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02-22-2022, 08:12 AM | #6 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Black Ops for 4th Edition
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You can strip whatever elements you're not using from monster hunters to shape the world you want. I generally try to either ask players about it first. A few modes I've toyed with:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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02-22-2022, 09:18 AM | #7 |
Join Date: Sep 2004
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Re: Black Ops for 4th Edition
Thanks for all the feedback. Nice to see there are plenty of options available. I was considering a broader version of Black Ops, crossing over with elements of Cabal, where the Supernatural and Mystical co-exists with the Psionic and Alien elements. Again, somewhat inspired by the SCP Foundation.
As suggested, I think I'll focus on the Monster Hunter side of the rules, although I may dip into Action (specifically the Exploits book) for the more cinematic elements. |
02-23-2022, 03:58 PM | #8 |
Join Date: Oct 2004
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Re: Black Ops for 4th Edition
One thing you might look at is the Action templates in Pyramid 53. It has the Ultimate Action Hero for 350 points, plus two different 100-Point lenses, True Grit and Action Demigod. You'd need to look those over to see which best fits your view of Black Ops. Personally, I think the Action Demigod works pretty well. These are supposed to be used for a long action hero scenario, but I think they clearly serve the Black Ops action hero movie motif well.
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