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#1 |
Join Date: May 2018
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A properly built knight requires some traits: Status and Wealth are obligatory, Legal Enforcement Power, Legal Immunity and Patron are desirable. Beside advantages, skills like Administration, Dancing, Diplomacy, Falconry, Heraldry, Law, Politics, Public Speaking, Savoir-Faire, Strategy and Writing.
This means the knight must spread their points on both physical and intellectual traits, turning them into a master of none. A peasant mercenary will be a better fighter and whatever social skill they lack can be easily covered by the high IQ mage spending a couple points. In a realistic campaign it might not be too much of a problem, a peasant will not be a fighter to begin with and high IQ or access to certain skills will also be limited to the aristocrats, but most games in my experience are less rectal about it and allows non-noble fighters, turning nobility into a burden. Last edited by CarrionPeacock; 05-05-2021 at 12:41 PM. |
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#2 | |
Join Date: Aug 2014
Location: Snoopy's basement
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In the real world, of course, a high-medieval landed knight of the sort you seem to be envisioning simply had MUCH higher character point value than a peasant. Your question invokes certain campaign/setting assumptions that may make certain character types simply not be viable if character generation gives each player an equal amount of points. This is for the GM and players to resolve in a manner that works for the game they want to play. |
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#3 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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In a realistic game, a knight is simply worth more points! They are almost always born into more money and power, and pursue a career where they have a superior diet, more time for self-improvement, and better access to teaching and medical care. There's no way around them having just about every edge over a commoner.
This is why, in GURPS Dungeon Fantasy, most of that is abandoned in favor of "knows how to fight." The main difference between a knight who knows how to fight and a common thug who knows how to fight is that if realism were switched back on, the knight would skyrocket in points due to all the Status, Wealth, genteel skills, etc., while the thug would plummet as a result of negative Status, poverty, and probably a Social Stigma of some kind.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#4 |
Join Date: Sep 2004
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Generally speaking, it depends more on the focus of the campaign. Status, wealth, and the associated skills are extremely valuable if there is a social component. Legal Enforcement Powers may not matter in a DF game where you just raid dungeons, but they will matter if you get in fights around town.
Bottom line, if your campaign is focused on fighting then sure skip other traits where you won't need them. If your campaign gives equal weight to spending time in court, you'll need these traits to survive there. |
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#5 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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You've got something of a point, but you're also conflating the baron with his knights, and in some ways with his staff.
The Baron needs to fight with his knights, but he also needs to be a political leader. Of course, he has his wife and steward to help manage the estate at home, he has a herald for when he really needs heraldry, and he can get someone to write something for him. A really effective Baron will be more of a brainy character. The unlanded knight can focus more on combat, and that Wealth really helps make him a more effective warrior.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#6 |
Join Date: Jul 2015
Location: England
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I'd say a knight needed to be leveraging their social status and wealth here.
For example, for status they may be the only person in the party allowed to wear a sword in town, or allowed to bring a weapon into the presence of the king - so when the adventurers are invited to a royal ball after slaying the dragon, only the knight will actually have a weapon when assassins strike. Wealth could potentially enable the character to short-cut many problems by throwing money at it, but if it's costing points, the player should get some utility from it. Hire lots of people - wealthy people historically had lots of hangers on and servants. These might be Allies, but could just be hirelings paid with money. Need a particular spell the party wizard doesn't know? Use your status to browbeat the Wizard's Guild into letting your hire their specialist to teach him. Sick of riding a horse and foraging for rations? Buy a carriage to travel in, a groom to drive it, and hire servants to cook the most sumptuous meals every night. Need somewhere to stay? Rather than stay in the flea-ridden bed at the inn, go and visit your third cousin once-removed who is lord of the local manor who will be more than happy to have you to stay for the night in luxury. For that matter, the knight could bankroll the whole party, which should give them some power over the party's decisions. |
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#7 | |||
Join Date: May 2018
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However, how one should deal with it in a not-so-dungeon fantasy games, like one set in Banestorm/Yrth? The best solution would be to hand the noble character more points, but doing so in anything but a tight-knit group would draw complaint from others. Maybe allow buying the social traits as potential advantage (not heir) to save points? For skills Wild Talent (Social skills only) comes to mind, but it's limited to the IQ of the character, which might not be high enough to be useful. Quote:
Last edited by CarrionPeacock; 04-29-2021 at 10:04 AM. |
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#8 | ||
Join Date: May 2018
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The warhorse and Lance skill becomes useless anywhere beside open flat lands, and the poorer yet more skilled fighter can easily get over the knight's defenses through deceptive attacks or feints. The armor would only delay the inevitable, even plate armor is often not enough to fully stop a swung axe or sword. Quote:
About Wealth, I see that as a problem, actually. If the character has enough money to throw at problems, they might as well be an NPC hiring the PCs as a solution for their problem. Edit: The cousin part sounds more like Claim to Hospitality than Wealth, no? |
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#9 | |
Join Date: Dec 2007
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#10 | |
Join Date: Aug 2004
Location: Udine, Italy
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And what if, even after writing off the warhorse, he can't afford a fine pointy broadsword with the Wealth level the player is willing to invest points in? No problem, GURPS has a solution: Signature Gear. The impoverished, unlucky knight can't buy a new fine pointy broadsword - but he still owns his father's, the symbol of his heritage, the sword with which he trained since he was able to lift it, and that he'll never sell (it would be nice to spend 1 CP in Equipment Bond for that sword, too!). |
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Tags |
character design, knight |
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