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Old 09-08-2019, 12:51 PM   #1
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default The Ghost Taunters Guild

Their primary tool is the Ghost Trap. This is enchanted with the same costs as Amulet vs Creature, but the use procedure is that a wizard takes a step and concentrate action, charges the trap with one point of fatigue and presses it against the ghost or similar ghostly undead. The ghost then gets a 3/IQ saving throw. On a success that ghost is forever immune to that trap and on a failure the ghost is trapped inside the amulet.
This saving throw can be made one or more dice more difficult if the ghost is sufficiently distracted. Hence the importance of taunting the ghost with its greatest desire. The ghost taunters study one or more social talents to assist in their taunting. Most use Priest, but Sex Appeal is a better choice against specific ghostly desires.
Any wizard who takes a step and concentrate action can determine if a given trap they are holding has a ghost inside it and on a 5/IQ save get a clue as to the nature of the ghost. The wizard can communicate with or release a ghost from a trap he is holding with a step and concentrate action.
The guild will trade an empty trap and at least a thousand silvers for a trap with a common ghost inside it, more for spirits of famous people or rare variant types. Nobody knows what the upper circle of the guild does with these spirits.
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Last edited by hcobb; 09-08-2019 at 12:59 PM.
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