Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Play By Post

Reply
 
Thread Tools Display Modes
Old 09-01-2010, 11:01 PM   #41
Dorin Thorha
 
Dorin Thorha's Avatar
 
Join Date: Oct 2009
Default Re: [OOC] GURPS Dungeon Fantasy: Mystara

Quick question: If I take an Usual Training perk to allow Throwing Art, will the bonus from Halfling Marksmanship still apply? Since Throwing Art replaces all the thrown weapon skills, it seems like the bonus should apply, at least when I'm throwing normal thrown weapons.
__________________
<><
Dorin Thorha is offline   Reply With Quote
Old 09-02-2010, 12:04 AM   #42
Davies
 
Join Date: Aug 2004
Location: Edmonton, AB
Default Re: [OOC] GURPS Dungeon Fantasy: Mystara

Quote:
Originally Posted by Dorin Thorha View Post
Quick question: If I take an Usual Training perk to allow Throwing Art, will the bonus from Halfling Marksmanship still apply?
Eh, why not?
Davies is offline   Reply With Quote
Old 09-02-2010, 04:27 AM   #43
Captain-Captain
 
Captain-Captain's Avatar
 
Join Date: Aug 2004
Default Re: [OOC] GURPS Dungeon Fantasy: Mystara

I'm torn. $500 for the CP and $150 for the cloth armor is $650, which can pay for the suit of mail armor at $645. 9 extra pounds moves his encumbrance weight from 71.5 to 80.5 and the Break point for his 12 ST is 87 pounds. Medium encumbrance either way. 4 DR vs 3. Sounds like a win win to go with the superior armor.

But... I would have six and a half pounds leeway for lugging loot etc. Going over that weight limit drops his Move and Dodge. So is this going to be a campaign where we spend lots of time burdened down with loot?
__________________
...().0...0()
.../..........\
-/......O.....\-
...VVVVVVV
..^^^^^^^

A clock running two hours slow has the correct time zero times a day.
Captain-Captain is offline   Reply With Quote
Old 09-02-2010, 06:27 AM   #44
Skullcrusher
 
Skullcrusher's Avatar
 
Join Date: Sep 2004
Location: Detroit, Michigan
Default Re: [OOC] GURPS Dungeon Fantasy: Mystara

Quote:
Originally Posted by Davies View Post
I'm reluctant to dismiss a character concept without giving you a chance to come up with stats, but I really don't think this fits. It's also just a bit too powerful for a starting character.
I will try not to make a powerful character. (Frankly with that many points and the templates available it is going be hard to do but we will see...)
__________________
You can get more with a 2X4 and a kind word then with just a kind word!

Randal Kane - Trent Bauer
Skullcrusher is offline   Reply With Quote
Old 09-02-2010, 06:45 AM   #45
Dorin Thorha
 
Dorin Thorha's Avatar
 
Join Date: Oct 2009
Default Re: [OOC] GURPS Dungeon Fantasy: Mystara

Quote:
Originally Posted by Captain-Captain View Post
I'm torn. $500 for the CP and $150 for the cloth armor is $650, which can pay for the suit of mail armor at $645. 9 extra pounds moves his encumbrance weight from 71.5 to 80.5 and the Break point for his 12 ST is 87 pounds. Medium encumbrance either way. 4 DR vs 3. Sounds like a win win to go with the superior armor.

But... I would have six and a half pounds leeway for lugging loot etc. Going over that weight limit drops his Move and Dodge. So is this going to be a campaign where we spend lots of time burdened down with loot?
You can always drop your loot before each fight... Kip would probably be happy to watch it for you :P.
__________________
<><
Dorin Thorha is offline   Reply With Quote
Old 09-02-2010, 07:33 AM   #46
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default Re: [OOC] GURPS Dungeon Fantasy: Mystara

Quote:
Originally Posted by Davies View Post
Okay, for your character, that native language should be the language of the Clan group your character is from. (I'm guessing Children of the Elk?)
I don't actually know much about the setting. But what little I've been able to find on the internet does point to Elk being my choice, yes.

Quote:
I'd suggest lowering your Literacy to Broken [-2] or None [-3] in order to get some proficiency with spoken Thyatian.
Done.

I gave him spoken only in the Elk Clan language, and native in Thyatian, with spoken only there as well.
ErhnamDJ is offline   Reply With Quote
Old 09-02-2010, 08:08 AM   #47
sheldrine
 
sheldrine's Avatar
 
Join Date: Jun 2005
Location: Utah by way of West Virginia
Default Re: [OOC] GURPS Dungeon Fantasy: Mystara

Quote:
Originally Posted by Dorin Thorha View Post
You can always drop your loot before each fight... Kip would probably be happy to watch it for you :P.
I am reconsidering my quick-release backpack...
sheldrine is offline   Reply With Quote
Old 09-02-2010, 08:33 AM   #48
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: [OOC] GURPS Dungeon Fantasy: Mystara

Quote:
Originally Posted by Davies View Post
Looking forward to the actual character. If you're familiar with Mystara, I'd suggest having him be a Belcadiz elf from Glantri.
Which Elf template do you suppose is most appropriate for Blecadiz?
sir_pudding is offline   Reply With Quote
Old 09-02-2010, 09:46 AM   #49
Davies
 
Join Date: Aug 2004
Location: Edmonton, AB
Default Re: [OOC] GURPS Dungeon Fantasy: Mystara

Quote:
Originally Posted by sir_pudding View Post
Which Elf template do you suppose is most appropriate for Blecadiz?
The High Elf template; and your character should have a vaguely Spanish name.
Davies is offline   Reply With Quote
Old 09-02-2010, 10:03 AM   #50
Captain-Captain
 
Captain-Captain's Avatar
 
Join Date: Aug 2004
Default Re: [OOC] GURPS Dungeon Fantasy: Mystara

I messed around and made a druid cleric suitable for the campaign here except woefully underpowered. A fifty point lens really tanks a 150 template.

My advice: Specialize in on occupation, or cut back from the 50 pt lense.

Just an FYI, the character I made.

See for yourself:

Attributes [50]
ST 10 DX 10 IQ 12 HT 11
HP 10 Will 12 Per 12 FP 11 Basic Speed 5.00 Move 5

Advantages: [103]
Clerical Investment [5];
Green Thumb 1 [5]
Healing (Faith Healing, +20%; PM, -10%) [33];
Power Investiture (Clerical) 2* [20].
Power Investiture 3 (Druidic) [30].
Spirit Empathy [10]

Disadvantages: [-50]
Loner [-5*]
Odious Personal Habit (“Dirty hippy”) [-5],
Overconfidence [-5*],
Sense of Duty (Coreligionists) [-10],
Sense of Duty (Wild nature) [-15],
Wealth (Struggling) [-10]

Quirks [-5]

Skills [24]
Exorcism (H) Will-2 10 [1]; Esoteric Medicine (Druidic) (H) Per 12 [4]; Herb Lore (VH) IQ 12 [4]† Meditation (H) Will-2 10 [1]; Naturalist (H) IQ 12 [2]† Occultism (A) IQ-1 [1]; Public Speaking (A) IQ-1 [1], Shield 10 [1], Spear 12 [4] Surgery (VH) IQ-3 9 [1].Thrown Weapon (Spear), (E) DX+2 12 [4]

Cleric Spells [11]
Armor 12 [1], Aura 12 [1], Compel Truth 12 [1], Lend Energy 12 [1], Lend Vitality 12 [1], Light 12 [1], Major Healing 11 [1], Minor Healing 12 [1], Sense Spirit 12 [1], Peaceful Sleep 12 [1], Turn Zombie 12 [1],

Druid Spells [12]
Beast Speech 13 [1], Extinguish Fire 13 [1], Instant Neutralize Poison 13 [1], Pollen Cloud 13 [1], Recover Energy 15 [4], Shape Earth 13 [1], Summon (Earth) Elemental 13 [1], Tangle Growth 13 [1], Walk Through Plants 13 [1],

Customizing pts [5]

Making the Druid a lay preacher type lets you drop five points of Clerical Investment and dropping the point in surgery makes 11 pts available for customizing the character. If the GM does not permit the character to make magical concoctions using Herb Lore, it's another skill suited for the scrap heap. Now you have 15 pts and that can be useful.

The fact is everything the druid does burns FP. No discounts for anything

If I followed my own advice and cut back on the Cleric Lens, I'd have stopped at Power Investiture 2, and the Healing spells and used the rest on the Druid package.
__________________
...().0...0()
.../..........\
-/......O.....\-
...VVVVVVV
..^^^^^^^

A clock running two hours slow has the correct time zero times a day.
Captain-Captain is offline   Reply With Quote
Reply

Tags
dungeon fantasy, pbp

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:45 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.