05-27-2017, 07:56 PM | #1 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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GURPS Campaign Prospectuses Best Practices
I invoke the brilliant forum hive mind. What should a worthy campaign prospectus for a GURPS campaign contain?
Instructive examples of GURPS campaign prospectses are appropriate for this thread, but please do not use it as a clearinghouse to advertise for campaigns.
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05-27-2017, 08:37 PM | #2 |
Join Date: Aug 2004
Location: Austin, TX
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Re: GURPS Campaign Prospectuses Best Practices
My typical campaign prospectuses are pretty minimal: just the high concept with just enough detail to get people involved. Campaign is a collaborative process between players and GM, so I can't have all the details set in stone when I throw something out. If people are interested, we work together on refining the details.
I dug up an old email that had 4 prospectuses in it, of which we eventually played these two: Mecha Against the Giants In a mostly low fantasy world, actual giants are invading. The Court Wizard performs his mightiest ritual and summons a squad of small (15' tall) mecha pilots. Dragooned against their will, they must use their powerful vehicles and limited ammo to defeat the giants and find a way home. Tunnels and Technocrats A group of relatively ordinary 21st century humans are transferred through time and space to the middle of a massive underground complex. They must find food, water, and safety amid the dark and dangerous tunnels. On the way, some of the learn strange and dangerous powers. The other two were similar in style. The prospectus for my current game included a short questionnaire, because I realized that I was asking for stuff that might be outside of people's comfort zones and I wanted to get honest answers. Here's that prospectus: "Short version: In a land like Middle-Earth after Sauron won the War of the Rings, you're leaders of the Rebellion. You go around recruiting allies, questing for lost artifacts, and acting as generals in battles of armies. So first question: Are you interested? a) Sign me up! I always wanted to be a general in GURPS. b) Sounds fun, but I don't want to be a general. I'm fine if other people want to be a general. c) Sounds fun, but I don't want to deal with armies at all. A Rebellion themed dungeon fantasy game sounds great. d) Not really interesting to me at all." Again, that was something of a departure, but even if I was going to start doing questionnaires regularly, I'd keep them short and to the point. I like to keep my prospectuses short and sweet. Ideas are easy, so just toss out some quick high concepts. If the play group thinks they're interesting, then spend some time refining them. If not, come up with some new ideas. I don't like spending a lot of time working on campaign concept only to find out that I'm the only person who thinks its interesting.
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05-27-2017, 09:07 PM | #3 | ||
Join Date: Jun 2006
Location: On the road again...
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Re: GURPS Campaign Prospectuses Best Practices
What I do on my prospectuses is to give a brief description of the game world and genre (e.g. Star Wars, After the End, zombie apocalypse, Monster Hunters, superheroes, etc.), a general idea of what the game is going to be about (space piracy, exploration, survival, intercharacter dynamics, vampires vs werewolves, Cthulhu cultists, etc.), and what level of combat I expect (low, medium, high, non-stop).
I also list systems I'm willing to run the game in. If I'm doing strictly GURPS, I'll think about point values and put them on. Most of the time, though, I leave them off until I get a good idea as to which game the players are interested in and I get an idea for how powerful I want their PCs. A recent example, my GURPS Rifts game: Quote:
Quote:
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 05-27-2017 at 09:14 PM. |
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05-28-2017, 05:55 AM | #4 | |
Join Date: Aug 2007
Location: Denver, CO
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Re: GURPS Campaign Prospectuses Best Practices
A couple examples from my recent past:
Quote:
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08-17-2018, 04:54 PM | #5 |
Join Date: Oct 2006
Location: Chagrin Falls
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Re: GURPS Campaign Prospectuses Best Practices
Sorry for the thread necromancy, But this is probably the best topic for this post.
I've been updating and modifying the prospectus for my Infinity Patrol game on Google docs and thought it might be of use to others. Here is a link to a copy with the detailed rules/equipment details removed. https://docs.google.com/document/d/1...it?usp=sharing
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campaigns, community, promoting gurps, prospectus |
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