Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-22-2020, 06:18 AM   #1
Join Date: Aug 2018
Default Injuries and hit locations

Injury and Recovery (MA136) lets you track injury per location.

1. How does that interact with Basic? For instance, if I take a hit to the arm and to the leg, I guess that this also counts toward 0 HP and having to start making HT rolls to stay conscious, etc, so I have to track both per limb and injury total, right?

2. Also, limb/extremity/etc injuries are capped at crippling levels; does that still hold for extreme dismemberment?

3. Finally, are none of the non-crippling effects pertinent until 2×HT s have passed, meaning that the only direct immediate numerical effect on combat ability is shock? I didn't find it explicitly, but I guess that the torso replaces the normal 1/3×HP consequences and that torso only comes into effect after the adrenaline wears off.
FeiLin is offline   Reply With Quote

hit location, ma136, non-crippling injury, partial injury, realistic injury

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 02:53 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2022, vBulletin Solutions, Inc.