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Old 02-11-2016, 02:11 PM   #1
SRoach
 
Join Date: Oct 2015
Default Jumper plus Clairsentience?

I'm theorying out a power set that would allow the character that had it to see where they were going when crossing worlds. Obviously, Clairsentience could be used with Warp, and possibly , but I am having difficulty finding a corresponding ability for Jumper, (world). (One could argue Precognition might serve for Jumper, (Time), but it seems a poor fit by itself.

Jumper, RAW, mentions Danger Sense being a compatible secondary power.

Is there any RAW, or Dev declaration, for giving a jumper the ability to see where they're about to land?
I'm tempted to just use Clairsentience with a bunch of range modifiers, plus Cosmic, but I'd prefer the official take, or the nearest equivalent to it.
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Old 02-11-2016, 02:13 PM   #2
ericthered
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Default Re: Jumper plus Clairsentience?

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Originally Posted by SRoach View Post
I'm tempted to just use Clairsentience with a bunch of range modifiers, plus Cosmic, but I'd prefer the official take, or the nearest equivalent to it.
does world-spanning +50% from powers page 109 count? It lets you use your ability on other worlds as if you were there. +100% lets you use it on both.
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Old 02-11-2016, 02:20 PM   #3
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Default Re: Jumper plus Clairsentience?

Probably. I guess that's another book to add to my wish list.

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Originally Posted by ericthered View Post
does world-spanning +50% from powers page 109 count? It lets you use your ability on other worlds as if you were there. +100% lets you use it on both.
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Old 02-11-2016, 02:22 PM   #4
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Default Re: Jumper plus Clairsentience?

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Originally Posted by SRoach View Post
Probably. I guess that's another book to add to my wish list.
My condolences. Great book though.
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Old 02-12-2016, 12:11 AM   #5
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Default Re: Jumper plus Clairsentience?

I think Clairsentience (world-spanning +50%) sounds like what you're looking for.

Powers has about as much crunch as the Characters book, and can be extremely helpful for additional options. However, I think it doesn't do a great job of walking you through how to use what it gives you. I had to go through Psionic Powers twice before the scope of it started to sink into me. Now I'm looking for the Sorcery book so I can see if a similar thing can be done with magic.
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Old 02-16-2016, 12:56 AM   #6
johndallman
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Default Re: Jumper plus Clairsentience?

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Originally Posted by Hellboy View Post
learning dozens... hundreds... maybe thousands of worlds if doing it every single day, or multiple times a day...

At some point wouldn't you begin to forget old worlds you hadn't been to in a long time?
Learning a world takes an hour and a character point to get it at IQ. See B64, middle column.
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Old 02-16-2016, 08:54 AM   #7
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Default Re: Jumper plus Clairsentience?

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Stuff like Eidatic Memory or a 'memorize world' skill could then come into play to counteract it.
See also Reawakened, Racial Memory, and Wild Talent.
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Old 02-16-2016, 11:22 AM   #8
johndallman
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Default Re: Jumper plus Clairsentience?

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So if you spend a point to learn a world and it's IQ based that sounds like a skill meaning it could fall prey to the optional 6 month forget rule if you don't practise going there twice a year?
That rule (box, B294) says it is intended for harshly realistic campaigns. Having a campaign which includes Jumper as a personal ability be harshly realistic would be strange, to say the least.
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Old 02-16-2016, 02:01 PM   #9
ericthered
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Default Re: Jumper plus Clairsentience?

Remember, 'realistic' often just means 'gritty', regardless of what is likely to happen.

I'd forgotten about each world being its own skill. And I thought jumper was expensive before ...
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