08-15-2010, 01:28 PM | #1 | |||||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Engagement of Area Targets with Fully Automatic Fire
From here.
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However, lets address it anyway. Unfortunately I've lent my High Tech out, so I'm going to have to use the generic stats from Basic Set for weapons. The United States Ship Nimitz is an elongated box 1,092 feet long giving a SM of +15. Assume the Nimitz is sitting at anchor 600 yds away from a pier. A High Mobility Multipurpose Vehicle with a mounted Heavy Machine Gun [like a M2 .50 caliber (that's a .5 Browning in the Commonwealth)] drives up, stops, aims for three turns, and opens fire on the Nimitz. Assuming a Gunner skill of of 15: 15 (skill)+6 (Acc) +2 (additional aim) +1 (Tracer/Ball mix) +1 [All Out Attack (Determined)] +1 (Rapid Fire) +1 (Braced) +15 (SM), -16 (Range)= 26 On average roll of 10 all 8 shots hit. Where is the problem? Even if the gunner rolls a 14 for example and misses with one shot, it's not implausible that the shot hits low striking the end of the pier or the water. Last edited by sir_pudding; 08-15-2010 at 01:33 PM. |
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08-15-2010, 02:07 PM | #2 | |||||||
Join Date: Jul 2008
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Re: Engagement of Area Targets with Fully Automatic Fire
I've got a notional rules-mod.
Instead of adding one hit per rcl margin of success, add a variable number depending on the effective target size. To determine this number, add the SM and range modifier of the target, multiply by 2, and add N (an undetermined constant), then look up the length associated to that SM. N should be set so that the rule matches the GURPS rule for a man-sized target at the range that rule is tuned for. The idea is that all else being equal, a target will take a number of hits proportional to the arc that it fills. Though it over-corrects somewhat since you'll also get a larger margin of success shooting at a larger arc. Quote:
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There's probably another point to be made about how shooting an aircraft carrier with an autocannon would be far too effective in GURPS, but that's a different thread again. Quote:
Should you really need the entire Nimitz as a target if you want to score ~80% hits at 600 yards?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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08-15-2010, 02:41 PM | #3 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Engagement of Area Targets with Fully Automatic Fire
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08-15-2010, 02:59 PM | #4 | |
Join Date: Jul 2008
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Re: Engagement of Area Targets with Fully Automatic Fire
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It's the same to shoot a 2 yard target at 2 yards as a 5 yard target at 5 yards. But that doesn't mean they're taking hits proportional to their arc (not quite the right word, since I mean effective target area). To check that, you have to try shooting the 5 yard target at 2 yards. And if you do that, under RAW, you'll hit with one extra shot (assuming rcl 2 weapon as usual), not ~4 times as many.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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08-15-2010, 03:31 PM | #5 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Engagement of Area Targets with Fully Automatic Fire
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Assume that a circular target, 1 yard radius (SM+2), situated at 10 yards (-4 range penalty). The view cone has an aperture 2𝛉=2*tan⁻1(1/10)=0.199337305 radians ⇔ 𝛉=0.099668652 The solid angle is 𝛀=2𝛑(1-cos(𝛉/2))=0.007800405 steradians Now, let's assume a 10 yard radius (SM+8) target, situated at 100 yards (-10 range penalty), its obvious to see that 𝛉 (the aperture angle) has the same exact value, thus 𝛀 (the solid angle) has the same exact value. That's the beauty of exponential scales such as the Size/Range table. |
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08-15-2010, 04:04 PM | #6 | |
Join Date: Jul 2008
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Re: Engagement of Area Targets with Fully Automatic Fire
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I'm saying that attacks on targets of different arcs should have a particular relationship.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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08-15-2010, 04:15 PM | #7 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Engagement of Area Targets with Fully Automatic Fire
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08-15-2010, 04:31 PM | #8 | |
Join Date: Jul 2008
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Re: Engagement of Area Targets with Fully Automatic Fire
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Well, two things there. I'm not sure why you'd think that shots are going to be distributed evenly in terms of solid angle, in particular...though they won't really be distributed evenly in the target plane either. Regardless, the square of linear dimension/range is close to proportional to the solid angle for 'small' targets...not very bad even up to a 45 degree target (it's twice a 26.6 degree target, rather than a 22.5 degree target). So if solid angle is a better basis than area/range^2, I'm pretty happy with using the latter for an approximation.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 08-15-2010 at 04:34 PM. |
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08-16-2010, 10:50 AM | #9 | ||||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Engagement of Area Targets with Fully Automatic Fire
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08-16-2010, 11:10 AM | #10 | ||
Join Date: May 2008
Location: CA
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Re: Engagement of Area Targets with Fully Automatic Fire
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Then again, GURPS already has problems with large things dying too easily to small things (for example, an autocannon sinking an aircraft carrier) due to the way HP scales with size. |
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Tags |
high-tech, rapid fire, size modifier |
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