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Old 09-16-2008, 11:42 PM   #11
Fnordianslip
 
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Default Re: Wave of Force

How about Area Effect and Wall without using persistent. Basically, a wave as you're describing it is just a long wall of a certain thickness that only lasts for a second.
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Old 09-17-2008, 12:16 AM   #12
vicky_molokh
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Default Re: Wave of Force

Oyyoy, the RoF prohibition on Cone always bugged me.
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Old 09-17-2008, 09:11 AM   #13
Not another shrubbery
 
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Default Re: Wave of Force

Quote:
Originally Posted by Molokh
Oyyoy, the RoF prohibition on Cone always bugged me.
It makes sense to me, but I guess you can repeal locally.

Repelation?
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Old 09-17-2008, 09:22 AM   #14
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Default Re: Wave of Force

Quote:
Originally Posted by Not another shrubbery
It makes sense to me, but I guess you can repeal locally.

Repelation?
Uh, do I understand correctly that you want me to explain why Cone needs to accept RoF?
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Old 09-17-2008, 11:22 AM   #15
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Default Re: Wave of Force

Quote:
Originally Posted by Molokh
do I understand correctly that you want me to explain why Cone needs to accept RoF?
No, I think I've seen that before. It's just my usual advice to change the things you can...

etc. :)
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Old 09-17-2008, 11:26 PM   #16
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Default Re: Wave of Force

Quote:
Originally Posted by Molokh
Oyyoy, the RoF prohibition on Cone always bugged me.
I tend to agree. I think it ought cost more than normal, but I just want to see a massive multi-hit wave of force/water/polar bears/ etc.
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