08-28-2021, 12:04 PM | #11 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Coming back to GURPS... and I could really use a hand.
Quote:
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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08-28-2021, 04:37 PM | #12 |
Join Date: Mar 2013
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Re: Coming back to GURPS... and I could really use a hand.
I used to have the problem of lengthy combats. The solution I found was to simply have monsters "die" at 0HP rather than go through the whole HT check routine. Boss monsters hang around below 0HP, as do characters but everything else just drops off. It sped things up remarkably.
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08-28-2021, 05:33 PM | #13 | |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Coming back to GURPS... and I could really use a hand.
Quote:
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
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08-28-2021, 08:36 PM | #14 |
Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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Re: Coming back to GURPS... and I could really use a hand.
My two cents: For whatever you end up using, maybe have a higher malfuction rate for most weapons. After all "You've tried the best, now try the rest. It's not the Best Choice, it's Spacer's Choice!"
Edit: For those unaware, The Outer Worlds is a video game (by Obsidian Entertainment), where it's all over the top consumerism/capitalism of the Marx Brother's sort. For a short, music video capsule of the setting... Miracle of Sound - Payday youtube video.
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MIB #1457 Last edited by sjard; 08-28-2021 at 08:43 PM. |
08-28-2021, 09:18 PM | #15 | |
Join Date: Nov 2004
Location: Colorado Springs, CO
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Re: Coming back to GURPS... and I could really use a hand.
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I think an oft-overlooked resource is the GURPS Trait Sorter at http://www.sjgames.com/gameaids/gurps/sorter/ After my current D&D campaign ends, and my group tries out GURPS, I plan to use the sorter to help keep my players (and, honestly, myself) from getting overwhelmed by the number of options.
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I would consider it a personal favor if you would high-five, hug, or otherwise thank a firefighter for the continued existence of my home. :) |
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08-29-2021, 03:48 AM | #16 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Coming back to GURPS... and I could really use a hand.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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08-29-2021, 05:28 AM | #17 | |
Join Date: Feb 2016
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Re: Coming back to GURPS... and I could really use a hand.
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I. Get. Chills. It hits about the same as We All Lift Together from Warframe. Last edited by FF_Ninja; 08-29-2021 at 05:33 AM. |
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08-29-2021, 05:42 AM | #18 |
Join Date: May 2021
Location: Eastern Kentucky
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Re: Coming back to GURPS... and I could really use a hand.
I think we are very similar in our GM approach though I'm going to avoid hit locations until I feel like I'm missing them. I am going to play fantasy so I might change my tune as you do based upon any future genre I try.
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08-29-2021, 05:46 PM | #19 |
Join Date: Feb 2016
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Re: Coming back to GURPS... and I could really use a hand.
I sent some of you folks DMs, responses to DMs, or emails via the drop-down. Hopefully, some of them got through.
I super appreciate everything you guys have been doing for me here. It's been really inspirational! |
08-30-2021, 04:33 PM | #20 |
Join Date: Nov 2004
Location: Ohio
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Re: Coming back to GURPS... and I could really use a hand.
You just have to remember that at it's core GURPS is a 3d6 roll under mechanic. That's the game right there, everything else if icing on the cake.
If you have the PDF or a scanner on your printer print out the pages or sections that give you the most grief so that you have them handy. One of the reasons I like PDFs and having my laptop handy (to search). You set the crunchy volume on the dial. I'm not into fantasy so don't know squat about the magic system.... but just about every other "basic subsystem" (characters, skills, combat, vehicles) have a no frills option/Plain Jane version. If you're bringing in people unfamiliar to the system you can straight up say the first few sessions will be getting the rudimentary aspects of combat down and then "we can add on more complex rules over the next few sessions?" That way it isn't complete mental overload :). I know I've seen a combat flowchart around. Might help to Google for handy bits like that. I'm all for having a collection of GM & player aids like that. Index card sized card stock of combat stuff like cover bonus, darkness, ect. Plus if you make a house rule or judgement call on something you can write on the back of it and update it for the next game session. It also helps if new players join the game or if your players aren't used to a system :). I'm not an expert, just telling you some stuff that works for me. Take what I say with a grain of salt, your mileage may vary. Index cards - great for short blurb of an NPC, town, ship, ect (name, quirk, personality, ect). Make a few up every week and just file them with your game stuff. When you need a landmark, ship, or random NPC you have one that's at least a little bit more than pulled out of your butt :). Minimal effort when you're vegging and you have something to improve off of at the table. |
Tags |
advice, assistance needed, grognard, returning, storyteller |
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