07-30-2016, 08:22 PM | #11 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Wild West Game Experiences
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This is of course in Texas. However now that I think about it the period of Texan sovereignty was about a decade or so before the conquest of California. So revolvers would have been available for several years already. As for rifles from what I know there were very few repeaters of any kind(revolving or magazine) and those seemed to be experimental. The idea was old but their wouldn't have been enough actual models to introduce one to the game without a special explaination for the reason.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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07-30-2016, 08:41 PM | #12 | |
Join Date: Apr 2015
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Re: Wild West Game Experiences
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If high tech is wrong or incomplete and there were other mass produced firearms that fit the bill I'd love to read through the source material and I can tweak my game to match.
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I run a low fantasy GURPS game: https://www.youtube.com/channel/UCdo...YLkfnhr3vYXpFg World details on Obsidian Portal: https://the-fall-of-brekhan.obsidian...ikis/main-page Last edited by VariousRen; 07-30-2016 at 08:41 PM. Reason: Added page number |
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07-30-2016, 08:42 PM | #13 | |
Join Date: Dec 2006
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Re: Wild West Game Experiences
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Browning harmonica rifle was full production 1834-1842 Girandoni rifle was the Austrian army rifle from 1780-1815, and was part of the Lewis and Clark expidition. They were retired in 1815 for being too complicated for an average soldier to work and maintain, as well as being expensive to produce, but were well regarded for their superior ability to lay down fire at range (which basically says 'PC weapon of choice' all over it) Side note: Revolver rifles were actually made FIRST in the late 1500s, but they were comparatively more expensive and difficult to use(safely) compared to muzzle loading rifles, as well as requiring careful use of wax to load them (or else the powder would get wet and fail to fire). For the most part any weapon from the time period was an 'oddball' 'one shot'- no assembly lines existed and generally shops were 1-3 man deals that did all of the work themselves (see the browning harmonica gun above- browning stopped because he got elected chief justice and was too busy with his 'day job' to keep up with orders for his firearms) |
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07-31-2016, 12:03 AM | #14 | |
Join Date: Jun 2013
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Re: Wild West Game Experiences
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07-31-2016, 02:20 PM | #15 |
Join Date: May 2007
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Re: Wild West Game Experiences
Couple of points --
IIRC the Browning Harmonica Gun was the product of Jonathan Browning, Mormon gunsmith and father of the famous John Moses Browning. "He invented a 'sliding breech' repeating rifle also called a Harmonica gun between 1834 and 1842 while living in Quincy, Illinois. He achieved success with the Harmonica gun and he received many orders. It is estimated that each Harmonica gun took 2 weeks to make, and Browning sold the guns for twenty-four dollars." -- Wikipedia. So while I'm sure other gunsmiths were making these they were hardly to be called common. 1847 -- the famous Colt Walker .44 (actually about a .454 ball) was sold to the Texas Rangers. Only about 1100 were ever made, only about 100 for private sales. Note that they had a nasty tendency to blow up with a full charge. The Colt Dragoon pistol was produced to the tune of about 19,000 American-made copies; the British plant turned out about 750 more. So while not tremendously scarce they were far from ubiquitous. One of the most popular handguns of the day was the .31 caliber "Baby Dragoon" or Pocket Model in .31 -- usually 5 shot, although there were some six-shot models. (Remember -- only a very careless gun-toter will carry said weapon with hammer down on a loaded & capped chamber.) You also would have a variety of "plains rifle" -- the Hawken being the most famous, but not the only one of the bunch. Other weapons would include muskets, possibly converted to percussion -- can use with .69 caliber ball, with buckshot, or in a "buck 'n' ball" load. (In 1840, if I recall Flayderman's guide correctly, the US government went through its old stocks of muskets and sold off about 150,000 old ones (from 1795 through c. 1820 production) for near scrap-metal prices. I'd expect a fair number of these on the frontier. Again, IIRC, some gunsmiths made a fair living out of converting these .69 caliber muskets to .69 caliber rifled muskets. [The term "rifle-muskets" referred to the new-build Minie-ball weapons of c. 1855 & on -- thin-walled (hence not "rifle") but actually rifled.] Another option might be the Model 1841 "Mississippi" rifle -- .54 caliber, 9 lbs., no bayonet fitting (until remanufactured by US arsenals c. 1855 to .58 caliber and with a sword-bayonet lug welded on.) While apparently there were none made for sales to civilians a lot of deserters from the US Army took their weapons with them and so some entered the civilian market this way. Also, IIRC, there were a lot of 12 & other gauge double-barreled shotguns in the gold fields -- buckshot for some hunting & dealing with claim-jumpin' varmints; ball for dealing with large four-footed varmints at close range. IIRC there were lots of cheap Belgian shotguns available -- warning, your quality may vary. Last edited by fredtheobviouspseudonym; 07-31-2016 at 02:30 PM. |
07-31-2016, 02:44 PM | #16 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Wild West Game Experiences
If your players are used to forgiving genres, it might be a good idea to run a test combat or two to demonstrate that being shot once is bad news, taking cover is important, and so on. Old habits can be hard to shake, and it sounds like you don't want to work through two or three parties until the players stop being tenderfeet.
Edit: Here is a famous fictional description of the problem from the 1990s, when the Knights of the Dinner Table tried Cattlepunk http://www.kodtweb.com/2016/06/10/the-wild-riled-west/ Quote:
High points can somewhat mitigate this, but by default GURPS is like real life- sometimes the professional boxer is sucker-punched from behind, falls badly, and dies. Stories, whether academic histories or the pulpiest novel, tend to be about people who have the bad luck of getting into trouble and the ability and good luck to get out of it. The guys who drop out along the way, or die from being kicked by a horse or drinking unclean water, tend to be pushed to the side.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature Last edited by Polydamas; 07-31-2016 at 03:06 PM. Reason: Added link to KODT |
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07-31-2016, 03:00 PM | #17 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Wild West Game Experiences
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If you could tell us more about the kinds of activities which might be featured in the game, people might have other ideas. For example, in a game which focused on creating order out of chaos, Social Engineering could be helpful; in a game about travelling and exploring, Low Tech and its companions could be useful.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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07-31-2016, 04:33 PM | #18 |
Join Date: Aug 2010
Location: The Land of Enchantment
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Re: Wild West Game Experiences
Really, unless you get meta in some form there isn't a way to eliminate the possibility of random and sudden death in this setting. You can use blow-through damage without the bleeding rules- that might help. (But be ready for long convalescent times.) You can allow meta advantages like Luck. Or you can let them pay points to turn mortal wounds into flesh wounds after-the-fact.
You can keep random and sudden death unlikely, though, if you try. That would just be by being a reasonable GM and not, for instance, getting the players ambushed. (Which would likely wipe them out.) Oh, and encourage them to run away when that is a reasonable option.
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07-31-2016, 05:10 PM | #19 |
Join Date: Apr 2015
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Re: Wild West Game Experiences
The game will only a two session adventure using pre-made characters, with the focus being on travel, tracking, and gun fighting. The set up is that a group of prospectors hired by a wealthy businessman have gone missing, and he suspects treachery. The players are sent to find the prospectors and discover if they've died from exposure, ambush, or have broken their contract to try and steal a claim for themselves early in the gold rush of 1849.
I'll be using a short list of weapons as the standard armament of the day. The Allen Pepperbox (1d+1 pi, holds 6) is cheap and common, carried around as a self defense weapon. The Colt Number 5 (2d-1 pi, holds 5) is a more serious weapon, with detachable cylinders for faster reloads. Finally the Colt Dragoon (2d+1 pi+, holds 5) is the heaviest revolver people may have, and isn't commonly used. The M1819 Flintlock rifle is the rifle of choice for those with cash (3d+1 pi+, reloads in 5 seconds), although older muzzle loaded flintlocks will be much more common. Finally the Tower Blunderbuss (1dx13, 35 seconds to load) is the most common shotgun design around. There will of course be knock off versions of all of the above (generally cheap quality, with lower malf scores, range, damage, and acc). Protection comes in the form of Leather jackets and pants (DR 1), a full Buff Jacket (DR 2), and/or a metal vest (DR 5F). Wearing armour is generally a trade off between protection, weight and heat. A high dodge is critical, and encumbrance penalizes survival checks to resist fatigue loss. Because this is a short running game, I'm comfortable with people being hurt or killed in the few combats that we run. There will probably be two combats, with the first serving as an introduction (players placed at an advantage), and the second ending off the story line. There will probably be one or two chances for violent conflict along the way that skillful negotiation can avoid.
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I run a low fantasy GURPS game: https://www.youtube.com/channel/UCdo...YLkfnhr3vYXpFg World details on Obsidian Portal: https://the-fall-of-brekhan.obsidian...ikis/main-page |
07-31-2016, 05:19 PM | #20 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Wild West Game Experiences
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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Tags |
advice, experiences, old west, west, wild west |
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