Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 06-15-2022, 10:50 AM   #1
zoncxs
 
zoncxs's Avatar
 
Join Date: Oct 2010
Location: earth....I think.
Default Everything's Conditional

I have been working on putting together my world book for one of my settings. In the process of that I am working on my house rules. What I am working on right now is the fusion of The Broken Blade (pyramid 3/87), Conditional Injury (Pyramid 3/120), and the rules for damaging armor (Low Tech companion 2).

It is a lot of work, but I like it so far. The biggest challenge is with the armor. I need to create stats for them that does not exist. HP/ST to then get converted into Robustness Threshold, HT score too.

My main issue right now is WHAT happens to the armor as it gets damaged. Low-Tech has the DR cut in half if HP is less than 1/3, but with conditional injury that does not exist.

What do yall think?
zoncxs is online now   Reply With Quote
Old 06-15-2022, 11:26 AM   #2
Paydalanw
 
Join Date: Nov 2015
Default Re: Everything's Conditional

IIRC, "<1/3xHP" is Severity -1 and "0 HP or less" is Severity 0 in "Conditional Injury".
But in my experince applying CI to armor was quite useless as most armors have RT around 5 with Homogenous (or Diffuse!), and wound accumulation checks for PC and for his armor was taking for me too much time at table.
I *think* tweaking and adapting "Broken Blade" for shattering armor can do that better.
Paydalanw is offline   Reply With Quote
Reply

Tags
conditional injury, the broken blade


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:08 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.