03-28-2012, 06:33 AM | #11 | |||
Banned
Join Date: Aug 2004
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Re: No Achilles Heal
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Or Grapple you, or lift you of the ground with TK, etc. Last edited by NineDaysDead; 03-28-2012 at 06:39 AM. |
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03-28-2012, 09:10 AM | #12 |
Join Date: Dec 2007
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Re: No Achilles Heal
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03-28-2012, 09:51 AM | #13 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: No Achilles Heal
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— Immunity to Unconsciousness [30] is only slightly better than Doesn't Sleep [20], and I can accept its pricing given that Coma is +250% while Sleep is +150% as an Affliction. I also agree that it gives you additional options. For sanely played characters, this isn't the same as Immunity to Being Taken Prisoner . . . the fair cost of which would be the price of Warp (Accessibility, Only when taken prisoner, -40%; Reflexive, +40%) [100], or 100 points, because that's roughly what it does for you. Unconsciousness ought to be a rare cause of capture in plausible stories – most imprisonment should result from surrender by the prisoners, betrayal by their apparent allies, or (at its most violent) grappling and restraint. Thus, I'd be hesitant to price Immunity to Unconsciousness on the grounds that it's Immunity to Being Taken Prisoner. Mostly, it's Immunity to Being Bored While Waiting For Your PC To Wake Up.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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03-28-2012, 01:09 PM | #14 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: No Achilles Heal
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Also, as an aside, I believe some characters could still fall unconscious with that total Immunity to Unconsciousness, namely those with Unkillable 2 and 3 when they "die" at -10xHP. The immunity would make those advantages a lot more powerful if we assumed it applied there as well.
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03-29-2012, 10:59 AM | #15 |
Join Date: Aug 2004
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Re: No Achilles Heal
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Tags |
achilles heal, supernatural durability, unkillable |
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