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Old 03-27-2012, 10:31 PM   #1
Finalsora811
 
Join Date: Dec 2011
Default No Achilles' Heel

This thread got me thinking. For Supernatural Durability, you MUST include an Achilles Heal with it, it's not optional like Unkillable. Is it at all possible to make it to you do NOT have an item that can kill you?
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Old 03-27-2012, 11:15 PM   #2
Lamech
 
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Default Re: No Achilles Heal

Unkillable II+unhealing. You can stab yourself until you reach -10*HP. Then you are quick immune to damage. Technically you still die from even a point of damage from your weakness, but guess what you can't take? Damage.

Alternatively the GM can declare taking it with cosmic works.
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Old 03-27-2012, 11:35 PM   #3
David Johnston2
 
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Default Re: No Achilles Heal

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Originally Posted by Finalsora811 View Post
This thread got me thinking. For Supernatural Durability, you MUST include an Achilles Heal with it, it's not optional like Unkillable. Is it at all possible to make it to you do NOT have an item that can kill you?
Anything's possible. But some things are really bad ideas. In this case, I'd say you have to buy Unkillable and Supernatural Durability, together. If I were to allow it. Which I wouldn't.
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Old 03-28-2012, 12:04 AM   #4
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Default Re: No Achilles Heal

I've thrown Cosmic +50% on there and it seems fine, 10xHP would still kill you, which seems fine to me. With UnKill, you pretty much never die, but then why do you have SD? ;)
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While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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Old 03-28-2012, 12:09 AM   #5
David Johnston2
 
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Default Re: No Achilles Heal

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Originally Posted by kirbwarrior View Post
I've thrown Cosmic +50% on there and it seems fine, 10xHP would still kill you, which seems fine to me. With UnKill, you pretty much never die, but then why do you have SD? ;)
For the immunity to stun and knockout except via achilles heel.
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Old 03-28-2012, 03:12 AM   #6
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Default Re: No Achilles Heal

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Originally Posted by David Johnston2 View Post
For the immunity to stun and knockout except via achilles heel.
That's right, this is the trait for being immune to knockout.
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While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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Old 03-28-2012, 04:01 AM   #7
Flyndaran
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Default Re: No Achilles Heal

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Originally Posted by kirbwarrior View Post
That's right, this is the trait for being immune to knockout.
Didn't some other thread suggest 50 points as how much it should cost to be immune to unconsciousness?
It actually endangers the character as they can't be passively taken prisoner, etc.
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Old 03-28-2012, 05:59 AM   #8
NineDaysDead
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Default Re: No Achilles Heal

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Originally Posted by kirbwarrior View Post
That's right, this is the trait for being immune to knockout.
Immunity to Pain [30] will make you immune to Knockdown and Stunning, but not other forms of unconsciousness.
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Old 03-28-2012, 06:05 AM   #9
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Default Re: No Achilles Heal

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Originally Posted by Flyndaran View Post
Didn't some other thread suggest 50 points as how much it should cost to be immune to unconsciousness?
I've suggested 30 points for all types of unconsciousness, like a Very Common form of resistant.
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Originally Posted by Flyndaran View Post
It actually endangers the character as they can't be passively taken prisoner, etc.
1. You don't need to be unconsciousness to be taken prisoner, do police officers need to always beat people unconscious to arrest them?

2. It protects characters from being coup de grāced while unconscious.

Remaining conscious gives you options, falling unconscious takes them away.
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Old 03-28-2012, 06:09 AM   #10
Flyndaran
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Default Re: No Achilles Heal

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Originally Posted by NineDaysDead View Post
...
1. You don't need to be unconsciousness to be taken prisoner, do police officers need to always beat people unconscious to arrest them?

2. It protects characters from being coup de grāced while unconscious.

Remaining conscious gives you options, falling unconscious takes them away.
PCs do not act like sensible people. Fight until you drop has a different meaning when dropping equals death.
Also mind control means your allies have to kill you to stop you.
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