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Old 04-30-2011, 07:15 AM   #1
Sunrunners_Fire
 
Join Date: Mar 2010
Default [Basic] [Powers] Supernatural Durability, Deconstruction?

My search-fu has failed me.

Anyone have a breakdown of the included components in Supernatural Durability?
  • Resistant (Very Common) (Immunity) to <stuff covered by High Pain Threshold> [30] ... High Pain Threshold being Resistant (Very Common) (+3) [10]
  • Unkillable 1 (Achilles' Heel, Occasional, -30%) [35]
  • <some trait that lets you not die at -(HPx10)> [?]
  • <some trait that lets you not fall unconscious regardless of damage> [?]
  • <some traits I'm probably not thinking about> [?]
... would be my first thoughts.
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Old 04-30-2011, 12:01 PM   #2
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Default Re: [Basic] [Powers] Supernatural Durability, Deconstruction?

Quote:
Originally Posted by Sunrunners_Fire View Post
My search-fu has failed me.

Anyone have a breakdown of the included components in Supernatural Durability?
  • Resistant (Very Common) (Immunity) to <stuff covered by High Pain Threshold> [30] ... High Pain Threshold being Resistant (Very Common) (+3) [10]
Immunity to Pain [30] is canonical, see Divine Favor page 10.
Quote:
Originally Posted by Sunrunners_Fire View Post
  • Unkillable 1 (Achilles' Heel, Occasional, -30%) [35]
  • <some trait that lets you not die at -(HPx10)> [?]
Unkillable 2 (Achilles' Heel, Occasional, -30%;Achilles' Heel: Dies if takes 10XHP from 1 attack -??%; Cosmic: Not forced to fall unconscious at -10XHP, +50%) [??]

Quote:
Originally Posted by Sunrunners_Fire View Post
  • <some trait that lets you not fall unconscious regardless of damage> [?]
Immunity to Unconsciousness [30]
Immunity to Unconsciousness from injury [15]
Quote:
Originally Posted by Sunrunners_Fire View Post
  • <some traits I'm probably not thinking about> [?]
... would be my first thoughts.
Perk: Slows at 0HP instead of 1/3 HP [1] (Never slowing down would be worth 10-15 points)

Something to protect from crippling.
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Old 04-30-2011, 01:39 PM   #3
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Default Re: [Basic] [Powers] Supernatural Durability, Deconstruction?

Injury Tolerance: Unbreakable Bones would protect you from crippling (from Powers - slightly misnamed as you can still cripple someone with actually unbreakable bones, by cutting tendons or ligaments, or by destroying muscles, but whatever, that's the effect).
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Old 04-30-2011, 06:51 PM   #4
Fred Brackin
 
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Default Re: [Basic] [Powers] Supernatural Durability, Deconstruction?

<shrug> As far as I can tell Superantural Durability costs and works pretty much the same as when it first appeared as Vampire Invulnerability in G:Vampire the Masquerade.

Maybe yiou can retrofit it into a 4e cost and benefits scheme but it doesn't seem to have been cosntructed de novo for 4e under the 4e rules.
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Old 05-01-2011, 07:55 AM   #5
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Default Re: [Basic] [Powers] Supernatural Durability, Deconstruction?

Quote:
Originally Posted by Fred Brackin View Post
<shrug> As far as I can tell Supernatural Durability costs and works pretty much the same as when it first appeared as Vampire Invulnerability in G:Vampire the Masquerade.

Maybe you can retrofit it into a 4e cost and benefits scheme but it doesn't seem to have been constructed de novo for 4e under the 4e rules.
I don't expect it to have been. My intention is two-fold: the ability to modify individual traits within the Supernatural Durability package, and potentially repricing it for my games if the difference between the total component price and the packaged advantage price is sufficient.

So:
  • Injury Tolerance (Unbreakable Bones) (Positive HP Only, -X%) [?]*
    • * -X% probably should be around -40%, for a [6] value on the advantage.
  • Resistant (Very Common) (Immunity) to Pain [30]
  • Resistant (Very Common) (Immunity) to Unconsciousness [30]
  • Unkillable 2 (Achilles' Heel: Occasional (Damage exceeding (HPx10) from Single Attack), -30%) (Achilles' Heel: Occasional (TBD), -30%) (Cosmic, Does Not Fall Unconscious at -(HPx10), +50%) [90]
  • Perk: Slows at (0 HP), not (1/3 HP) [1]
... subtotal: [157]

Anything I'm missing?

(If I'm not missing anything, the price difference isn't sufficient to reprice Supernatural Durability, but would let me modify the components accurately without requiring a complete rebuild of Supernatural Durability.)
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Old 05-01-2011, 08:29 AM   #6
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Default Re: [Basic] [Powers] Supernatural Durability, Deconstruction?

Quote:
Originally Posted by Sunrunners_Fire View Post
  • Unkillable 2 (Achilles' Heel: Occasional (Damage exceeding (HPx10) from Single Attack), -30%) (Achilles' Heel: Occasional (TBD), -30%) (Cosmic, Does Not Fall Unconscious at -(HPx10), +50%) [90]
Anything I'm missing?
Ability to not die past -10×HP, instead of self-resurrecting.
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Old 05-01-2011, 08:30 AM   #7
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Default Re: [Basic] [Powers] Supernatural Durability, Deconstruction?

I'd probably bump up the 10xHP Limitation to -40%, putting it between Common and Occasional. The most common way to do 10xHP or more damage is via explosives, and you honestly don't need a huge amount (12 pounds of ANFO will reliably do this to a 10-HP human, and costs all of $24 to make). Explosives are going to be somewhere between Common (Crushing Damage) and Occasional (Shaped Charges, a refinement of explosives, is listed here). The fact you can accomplish your goal with other damage types implies a further upgrade, while a minimum necessary damage implies a downgrade - assuming these cancel out, -40% works well.
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Old 05-01-2011, 08:35 AM   #8
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Default Re: [Basic] [Powers] Supernatural Durability, Deconstruction?

Quote:
Originally Posted by vicky_molokh View Post
Ability to not die past -10×HP, instead of self-resurrecting.
My understanding is that you don't die at -10xHP with Unkillable 2, you simply go unconscious. Which the cosmic 'corrects'.
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Old 05-01-2011, 05:30 PM   #9
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Default Re: [Basic] [Powers] Supernatural Durability, Deconstruction?

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Originally Posted by NineDaysDead View Post
Immunity to Unconsciousness [30]
Immunity to Unconsciousness from injury [15]
Are we sure about these? The advantage writeup says you're immune to knockout, which AFAIK is a term only used for unconsciousness rolls due to taking a major wound or any damage to the head or vitals. I don't think that rolling to stay conscious below 0 HP is ever referred to as knockout, and therefore SD wouldn't make you immune to it, nor to Afflictions of unconsciousness.
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Old 05-01-2011, 06:42 PM   #10
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Default Re: [Basic] [Powers] Supernatural Durability, Deconstruction?

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Originally Posted by vitruvian View Post
Are we sure about these? The advantage writeup says you're immune to knockout, which AFAIK is a term only used for unconsciousness rolls due to taking a major wound or any damage to the head or vitals. I don't think that rolling to stay conscious below 0 HP is ever referred to as knockout, and therefore SD wouldn't make you immune to it, nor to Afflictions of unconsciousness.
I think Supernatural Durability is to represent those movie monsters that just won't go down. Period. Until somebody uses the Sword of Invincible Monster Slaying, anyway. Such monsters don't pass out regardless of the damage they've taken (and if they do "pass out," it's just a ruse), so not having to make those annoying Stay Conscious rolls seems appropriate.
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