12-26-2006, 09:09 PM | #1 |
Join Date: Aug 2006
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Move and Attack
Let me get this straight...
In Move and Attack, after the -4 to hit is calculated, the final weapon skill to hit can't go over 9? So a Broadsword skill of 15 would be a 9 in a Move and Attack maneuver? |
12-26-2006, 09:11 PM | #2 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Move and Attack
That's pretty much exactly right. Remember to apply all penalties and bonuses to your effective skill before applying the cap, though.
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12-26-2006, 09:18 PM | #3 |
Join Date: Aug 2006
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Re: Move and Attack
Right. Okay, thanks.
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12-26-2006, 09:23 PM | #4 |
Join Date: Aug 2006
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Re: Move and Attack
One more question:
Using the above example of a 15 weapon skill; does the cap of 9 affect critical hit ranges? Would a roll of 5 still be a crit? |
12-26-2006, 09:34 PM | #5 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Move and Attack
Since a crit is always calculated based on your final effective skill, a roll of 5 wouldn't be a crit in this case.
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12-26-2006, 09:36 PM | #6 | |
Join Date: Aug 2004
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Re: Move and Attack
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02-26-2007, 08:31 AM | #7 |
Join Date: Mar 2006
Location: Lyon, France
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Re: Move and Attack
I have some questions about this subject. I find it difficult to explain to my players why a master of sword play is no more effective than a beginner when on the move.
Is there a technique to help move and attack? If not how does jousting work, how do lion's catch gazelles and why did the barbarian charge of the highlanders strike fear into the hearts of the English soldiers? Thanks in advance for any guidance.
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"wars and storms are best to be read of, but peace and calms are better to endure" Jeremy Bentham |
02-26-2007, 08:38 AM | #8 |
Join Date: Aug 2004
Location: A nice, warm rock with an excellent view of the Damned
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Re: Move and Attack
He is more effective, but only in the sense that he can soak up more penalties (for eg. Hit Location) and still remain at 9.
And Lions etc. miss all the time.
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The Wrathchild |
02-26-2007, 08:38 AM | #9 | |
Join Date: Jan 2007
Location: somewhere you cannot go... alive
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Re: Move and Attack
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02-26-2007, 08:40 AM | #10 | |
Join Date: Sep 2004
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Re: Move and Attack
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Although that particular rule does bother me personally. Seems strange that the cap disappears if I stop one hex short and *throw* my knife rather than continuing forward to run him through. |
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