07-24-2021, 07:15 PM | #11 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Impulse Buys for FOA and other GM Rolls
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You can, I suppose. I probably wouldn't. I'd use the scheme I presented above.
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07-24-2021, 07:24 PM | #12 | ||
Join Date: Nov 2008
Location: Yukon, OK
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Re: Impulse Buys for FOA and other GM Rolls
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I personally see no reason in most circumstances to spending an IP (if appropriate source) to prevent the appearance, nor do I see a problem with the GM enforcing an appearance and granting the player an IP. Similar to Fate really. Sometimes if the plot requires it I would not allow the enemy to be neutralized that way however, Quote:
Many Wildcard skills could be inappropriate, though some certainly could. That clan of Ninjas hunting you? Use Katana! or Ninja! to avoid an appearance. Govt task force shows up to arrest you for your military crimes? Soldier! could let you escape the clutches and give your team some IP to handle that weeks adventure. Queue A-Team music. If you have Impulse Points as some supernatural advantage than most of the time it should be an option.
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07-24-2021, 07:25 PM | #13 | |
Join Date: Apr 2019
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Re: Impulse Buys for FOA and other GM Rolls
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Shouldn't it be the other way around? I was just trying to find something about this on old forum posts, and I found a Krommpost about Serendipity (Aspected: Social -20%) (here: http://forums.sjgames.com/showthread...70#post1079770) being a good fit for suddenly having a friend appear. Since Serendipity gives 2 Serendipity points in Impulse Buys, what about 2 IP for GM-controlled FOA rolls - like for Enemies or Secrets? |
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07-24-2021, 07:29 PM | #14 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Impulse Buys for FOA and other GM Rolls
Yeah, it absolutely should. That's a goof, reverse it. 15 = 3 and 6 = 1
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07-24-2021, 07:30 PM | #15 | |
Join Date: Apr 2019
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Re: Impulse Buys for FOA and other GM Rolls
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enemies, frequency of appearance, impulse buys, secret |
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