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09-30-2022, 01:06 AM | #1 |
Join Date: Aug 2004
Location: Buffalo, New York
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Vectored thrust vehicles of CP2020
Hi All,
Vectored thrust vehicles in Cyberpunk 2020, have long been a staple of CP2020. My question is simple enough: Would it be accurate to say that AV-4 vehicles are like flying turtles? In other words, its thrust vector will always be from its bottom, with vectored thrust ducts able to redirect some of the thrust fighting Earth’s gravity being used to propel it forward. Problem is, if for any reason, the AV-4 is turned on its side, the AV-4, has no means to right itself to where its vectored thrust ducts can push against the gravity of earth. The only way to counter going “turtle” while in mid-air, is if it has vectored thrust ducts on all four of its sides. Does this make sense?
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09-30-2022, 06:16 AM | #3 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Vectored thrust vehicles of CP2020
Hi Anthony,
Here is a site that shows the original illustration for the AV-4 - a VTOL type vehicle. https://cyberpunk.fandom.com/wiki/AV-4 The picture shows that this vehicle only has trust nozzles facing earthwards on the bottom of the vehicle. As a consequence, if it were to turn even a little so its thrusters were not perpendicular to the center of gravity, it could begin to descend. Yes, a computer fly by wire system Should keep it so that it compensates by thrusting harder on those nozzles that are closest to the side the AV-4 is going to topple, but at some point in time, if it does topple to its side, or be flipped upside down, it will crash regardless. A jet that is using VTOL and slips sideways, can rely on the wings etc to right itself. If it is a winged configuration, the VTOL won't be its sole means of maneuvering. But if it lacks wings and lacks rudder and ailerons, it will quickly become a disaster. CP2020 has these vehicles with an armor rating of up to 40 SP, where SP 1 is equal to 1 Inch of Steel armor. But frankly - it looks like a "let's make it cool" method of depicting an aircraft instead of trying for any semblence of realistic tradeoffs to make this thing fly. This is why I'm trying to design the AV-4 as close to its operational specifications as possible yet not make this thing a 4 ton flying brick that can be easily overturned by an airburst attack that flips the AV-4 at an inopportune moment.
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09-30-2022, 06:33 AM | #4 |
Join Date: Nov 2015
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Re: Vectored thrust vehicles of CP2020
Can't see a picture from your link :D
But a quick search online gives plenty of pictures, and they do look like vans with wheels replaced by ducts. They're suppsed to be armored (and armed) weight 8600 lbs fully loaded and fly at 350 mph (top speed I guess). They're also meant to fly just about everywhere in the city, from the top of the tallest skyscrapers to the bottom of the lowest alleys. So definitely not turtles at least as far as speed is concerned. |
09-30-2022, 07:16 AM | #5 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Vectored thrust vehicles of CP2020
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09-30-2022, 03:09 AM | #6 | |
Join Date: Oct 2019
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Re: Vectored thrust vehicles of CP2020
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That would be one way to survive flipping over, but it doesn't necessarily give it a way to right itself - depending on just how much its thrust can be vectored (as in pointed in a given direction), it might only manage to stay airborne while flipped over. If I'm looking at the right vehicle on Ye Olde Google, the AV-4 looks like it's basically a van with the wheels replaced by downward-pointing lift engines. I don't know if actual forward thrust is provided by more fans in the back or if these lift engines have some way to vector their thrust a bit to provide forward propulsion - they don't actually look like they can move much. Some images look like they have vents that might be able to vector thrust upwards to a degree, so if it rolled over they might provide enough thrust to stay airborne or at least slow its descent to make a crash-landing possible, depending on the altitude. That said, as a van with fans instead of wheels, it isn't really shaped like an air vehicle and looks like it's not supposed to get more than a few feet off the ground. In that case rolling over and losing lift is probably enough to cause an immediate crash no matter what kind of vectoring it has - it'd only take a split second to drop two feet and hit the ground. Not enough time to regain control. If it were an actual air vehicle, I would expect something like outboard pods housing the ducted fans that can actually rotate to provide thrust (like a V-22-style tilt-rotor, just with ducted fans instead of helicopter blades). If they could rotate enough such a VTOL aircraft could roll itself over pretty easily without needing to have a bunch of individual ducts pointing in every direction. |
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09-30-2022, 06:14 AM | #7 | |
Join Date: Jun 2013
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Re: Vectored thrust vehicles of CP2020
When falling, it should be able to vector its thrust enough to put it in a spin, then stabilize once it's right-side up. This is much harder if it can only vector to go backwards and forwards, but I believe the AT-4 (or equivalent - this is 57 years later) in the introductory rescue mission in Cyberpunk 2077 demonstrates some side-to-side movement, and honestly you need that capability to be able to turn anyway, so I'd assume it can be vectored in any direction.
If already on the ground, it would depend on how strong the VERTOL system is as to if it can rock itself back and forth enough to flip over. Given the VERTOL is strong enough to counter gravity (and then some - these things can fly, not merely hover), then unless the vectoring is extremely weak (giving them a low top speed), I'd expect them to be able to rock back upright. Quote:
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09-30-2022, 06:28 AM | #8 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Vectored thrust vehicles of CP2020
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Oddly enough? L.A.'s footprint has a 40 mile by (I may be wrong in remembering) 25 mile region, the speed and range of the AV-4 CAN actually reach any location within LA within 6 minutes. So, when I go about building the AV-4 using either of TL 8 or TL 9 materials from GURPS VEHICLE 2nd edition (for GURPS 3e), I'm hoping that I can build an analog for it, and that it will be reasonably close to the stats. Cockpit volume is dependent upon: Number of crew (1 or 2) Number of Passengers (6) Amount of cargo carrying capacity (about 1.43 Tons or roughly 60 to 110 cubic feet of cargo capacity It will have two turrets, some military avionics, etc. My only real concern is how stable it is in flight, and whether or not it can be easily made or allowed (due to pilot error) to turn sideways and and begin fall out of the sky. Now, let's say hypothetically speaking, you've got an AV-4 flying at say, 8,000 feet. It flips. How far will it fall before it can potentially spin, then at the right moment, counter spin and right itself? Can a pilot be able to handle this task or will it require a program to instigate the righting on its own? Just taking a good HARD look at my design options before I start. Now if it were me? I'd likely set it up for 8 nozzles. Four primary ones for the primary thrust against gravity (bottom of vehicle) and four secondary ones at the top. This way, if you require a "Spin" the two right side bottom nozzles thrust at full power, and the two left TOP nozzles fire at full power and the whole beast spins rapidly. If you're stuck with only four on the bottom, that seems like a recipe for problems. Just thinking about this before I even try to build a GURPS Analog for it. :)
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09-30-2022, 12:34 PM | #9 | |||
Join Date: Jun 2013
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Re: Vectored thrust vehicles of CP2020
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The typical situation for one of these to get flipped would be a nearby explosion or similar that hits the vehicle and causes it to flip over. With a properly-configured stabilization program, or a jacked-in, highly skilled pilot, when the vehicle gets hit with the force that flips it, it should be able to determine rather quickly the vector and power of said force. If this is something against which the vehicle can countermaneuver to remain upright, it will do so. If it is not, and there is no choice but to have a flip occur, the vehicle will thrust such that the spin is at the fastest rate the vehicle can recover from on the next pass when it's upright (which may mean actually thrusting with the spin initially to get through it more quickly). If the vehicle will require multiple spins to stabilize, it will thrust in a manner that keeps it upright in each instance that it can, which may result in it moving up and down (up when it can thrust against gravity, down when it cannot and thus falls) along the path while stabilizing. If Magneto gets a hold of it, flips it upside down, then lets go, it's probably screwed. If it's getting close to where it needs to turn or hit a building and then gets destabilized, it's probably screwed. If it's really close to the ground when it gets destabilized, it's probably screwed. But if it's flying through open air at a decent altitude when it gets destabilized, it's probably fine.
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09-30-2022, 01:35 PM | #10 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Vectored thrust vehicles of CP2020
There is another option for flipping a VTOL...
Take out one of the four corner "thrust ports". Just trying to visualize this craft, its weaknesses and its strengths. Maximum Metal does have helicopters in its arsenal and has not stated that AV's have become the dominant form of close ground support vehicles. MAXIMUM METAL is not GURPS VEHICLES - so there is unlikely to be a one for one correspondence between the two systems. Having a flying tank as per the description and knowing that an SP 40 is like having 40" of steel armor - well, that's well over 3' of Steel armor. Ah well, time to hit the hay. Will ponder the puzzle a bit more and see what happens. Once I finish it, I'll post it here so that others can look at it and say "ok, not bad, but why did you..." and possibly help me to improve it or have me defend it like a thesis where I say "well, 1300 Kg of cargo capacity is like having X number of cubic feet of volume for cargo at 50 lbs per cubic food". I'm also going to want to see how well I can build the "Trauma Team version of the vehicle with an operating theater in it, possibly some emergency life support pods, etc.
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