02-23-2022, 09:35 AM | #1 |
Join Date: Oct 2015
Location: New England
|
Retreats Revamped?
Some proposed tweaks to "Retreats Revamped?" in Hexagram 4.
Last edited by Shostak; 02-23-2022 at 12:10 PM. Reason: Typographical error |
02-23-2022, 10:23 AM | #2 |
Join Date: Jun 2008
Location: Boston area
|
Re: Retreats Revamped?
These rules obviously complicate retreats, but are pretty sensible.
I'm not sure about the first one, to be honest. Is having one's back against the wall an asset or a liability? At present, it's an asset (aside from the ability of the opponent to initiate HTH). You've turned it into a significant liability. I'm not saying you're wrong -- I just don't know. The net effect of these house rules are that being hit hurts more than it does now. Even a small hit will cost a DX penalty next attack unless you win the DX test against the opponent's better attribute. This will make the first hit in a combat more decisive in who wins. I wonder whether this is a good or bad thing. As it happens, I've always had trouble remembering the forced retreat rules to begin with! I need to get those ingrained in my poor, addled noggin. |
02-23-2022, 10:59 AM | #3 | ||
Join Date: Oct 2015
Location: New England
|
Re: Retreats Revamped?
Quote:
Quote:
|
||
02-25-2022, 09:52 AM | #4 |
Join Date: Jun 2008
Location: Boston area
|
Re: Retreats Revamped?
You've got me thinking, Shostak, not about retreat rules but trampling rules.
Per RAW (ITL 104), "If a small figure has no adjacent empty hex to step to, a large figure may not move onto it to push it back." This has always bugged me. When a small bugger is cornered, he should be at disadvantage against a Rampaging Trampler[1], but instead he is at advantage. I wonder if we could adjust your houserules for this situation. It's different than the contest to avoid a forced retreat, since the issue there is that failure adds (according your your rule) an additional penalty, aside from the retreat itself. I'd say that if the Tramplee (technical term) fails his DX roll, then the outcome is the same whether he's cornered or not. However, if he makes his DX roll, then he can't just move to an adjacent space because tain't none. So, what one could do is this: [1] See the forthcoming New School Monsters for details on the Rampaging Trampler. |
02-25-2022, 01:23 PM | #5 |
Join Date: Oct 2015
Location: New England
|
Re: Retreats Revamped?
That seems not only reasonable to me, but a good way to apply a mechanic consistently across similar situations.
|
02-26-2022, 02:02 PM | #6 | ||
Join Date: Jun 2008
Location: Boston area
|
Re: Retreats Revamped?
Quote:
Quote:
So, I think you meant something like this, where X is the one forcing retreat and Y the one reacting. (1) If Y resists the retreat, roll an attribute contest. Y uses his adjDX and X the better of ST and adjDX. (2) If Y wins the contest, the forced retreat has no effect. (3) If X wins the contest, Y must retreat and furthermore suffers a -1 DX penalty on his next action. (4) If Y either elects to retreat or loses the contest as above and there is no hex for Y to retreat to, he suffers a -2 DX penalty on his next action. This is in addition to the penalty in (3) in the case of a failed contest. Furthermore, the suggested houserules for trampling would include the following: (5) A multihex figure may attempt to push back a smaller figure even if there is no empty hex adjacent to the latter. In this case, the smaller figure may either elect to fall in their own hex. Else, the smaller figure makes a 3/adjDX roll and, if successful, prevents the push back but suffers a -2 DX penalty on his next action. Okay, so now some problems with (5) compared to the retreat houserules. (5) involves only an adjDX test in order to prevent the pushback. This makes sense when trying to roll out of the way, but if you're trying to prevent entry into your hex, a contest seems more reasonable. If it's like the contest in (1) above, it will usually be pointless -- if we allow the trampler to select the better of ST and adjDX, then he's likely to choose ST which is usually over 20 for these big dudes. It's also hard to see why keeping a big dude from encroaching on your hex would involve an adjDX contest. So, I like the idea of allowing big dudes to push back even there's nowhere to push back to. And I think the result shouldn't be automatic knockdown and potential trample. But I'm not completely happy with either an adjDX test or and adjDX contest and a combination adjDX/ST (or ST/ST) contest is barely worth rolling the dice. |
||
02-26-2022, 05:23 PM | #7 | ||
Join Date: Oct 2015
Location: New England
|
Re: Retreats Revamped?
Quote:
Quote:
|
||
Tags |
attributes, balance, contest rolls, stat challenge, tactics |
Thread Tools | |
Display Modes | |
|
|