08-10-2010, 03:25 AM | #11 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: My thoughts on Staves
Well you talking about a change to make it useful, especial with a matter of inches, this seem to be the obvious change to make.
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08-10-2010, 03:27 AM | #12 | |
Join Date: Mar 2006
Location: Iceland*
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Re: My thoughts on Staves
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Obviously, in my campaigns, it is different, but the difference is still less than 1 hex.
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08-10-2010, 05:02 AM | #13 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: My thoughts on Staves
Based on the Staff Kata I saw, it seems more like certain aspects of Two-Handed Sword skill are part of the Staff skill - specifically, the by-the-end grip without any consideration regarding the orientation of the weapon. I'm saying this because the very first kata I was supposed to learn included such moves (as in, normally 'starter' kata include basic moves, while the later-learned ones have more advanced moves).
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08-10-2010, 05:13 AM | #14 | |
Join Date: Mar 2006
Location: Iceland*
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Re: My thoughts on Staves
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But given that the Staff skill is DX/A just as most other combat skills, it seems unreasonable to have it be that much more effective. Just like Kenjutsu includes both Broadsword and Two-Handed Sword to perform many of the basic moves of the style, many staff-based styles will include both Staff and Two-Handed Sword. As indeed Shaolin Kung Fu does.
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08-10-2010, 05:23 AM | #15 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: My thoughts on Staves
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08-10-2010, 07:38 AM | #16 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: My thoughts on Staves
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It also oddly implies that this weapon is most effective as a weapon when used as if it was another weapon entirely. That's...boggling on a lot of levels. Not the least of which is that I'm not sure why Two-Handed Sword would teach you a better, more effective swinging for a 6' stick than the actual Staff skill would. They don't mutually default, either, so you couldn't ever learn that one clever grip-and-swing technique to get +1 damage without learning a whole new skill. Spear is a less glaring case, but I'm not sure what you are learning in Spear School that makes you poke better with blunt weapons than the folks who actually learn to fight with that specific blunt weapon. The mid-point Parry bonus approach isn't a bad idea, though, but damage gets funky when you try to move points around. As you know, the upcoming GURPS Low-Tech does that, but generally we moved a few underpowered (and thus underused) weapons up, since there isn't much room to create more spread in the exiting range of weapons.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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08-10-2010, 07:46 AM | #17 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: My thoughts on Staves
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Wing Chun (pg. 204) does, as an optional skill, but that's a very specific case - lots of schools seem to take the approach of teaching you to fight with a staff (presumably a boat's pole) by swinging it around at maximum reach, without much emphasis on the cool stuff that you can do with a staff otherwise. But since it more-or-less originated as a way for people on boats to fight other people also on boats, it's less representative than exceptional.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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08-10-2010, 08:03 AM | #18 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: My thoughts on Staves
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In fact, you could extend this to all pole weapons. Spears used at -1 to damage get +2 to parry. Halberds used at -1 to damage get +2 to parry. And so on. Heck, even a 2 handed sword held with one hand well along the blade might qualify for +2 to parry at -1 to damage (they were historically often used like this). Luke |
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08-10-2010, 08:18 AM | #19 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: My thoughts on Staves
I once read, probably in an Usenet post, that during a certain long period in medieval England, more murders were committed with quarterstaves than with all other weapons combined. They can really injure people.
The main problem is perhaps that a quarterstaff isn't efficient at all at injuring armoured opponents, especially ones wearing metal armour, even more so rigig metal armour. AFAIK GURPS doesn't simulate that fact at all. So maybe that's what you should look into? |
08-10-2010, 08:30 AM | #20 | ||
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: My thoughts on Staves
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Tags |
martial art, polearm, rules interpretation, rules question, staff |
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