08-14-2021, 12:51 AM | #861 | |
Join Date: Nov 2016
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Re: DreadStormers [IC]
Quote:
(2) Are the guards armored? For scalpels to work as a reliable arm, you might need to strike for the vitals or chinks in armor; that also requires SOME skill with knives and perhaps grappling skills and a good deal of strength. On the other hand, you should leave a collection of improvised weapons for them at some location in the ship (e.g. in a storage room). Thinking of items potentially available to you… Flame extinguishers could do; you can move them about the ship, they deal heavier damage than a knife (albeit blunt), require less skill (any brawler may hit you with one), they can blind targets with their "jet of smoke" (which is hard to avoid) and work at range, the tool might be even useful to make smoke-screens. You could also bring plasma solder/cutter guns (if there are portable ones) and super-glue to break stuff without using much force.
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08-14-2021, 05:07 PM | #862 | ||
Join Date: Jan 2014
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Re: DreadStormers [IC]
Quote:
Quote:
"Well, if we're not looking at entering endgame as soon, then giving them all knives and telling them to kill kill kill, it should sow enough chaos to disrupt security even more." |
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08-14-2021, 07:25 PM | #863 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
I'd say yes.
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08-16-2021, 08:20 PM | #864 |
Join Date: Jan 2014
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Re: DreadStormers [IC]
"So any conclusion on what we want to do about the prisoners? When should we meet next?"
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08-16-2021, 08:29 PM | #865 |
Join Date: Nov 2016
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Re: DreadStormers [IC]
I can spread the rumors at the required time (will do during my next shift). It might not be as precise as “within an hour”, but it will set things in motion. I still believe you need a plan B (such as the fire extinguishers) or a decoy (e.g. making a fake weapons/drugs stash) with the idea that they won’t find you but we will make them think they did not end empty handed.
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08-16-2021, 09:48 PM | #866 |
Join Date: Jan 2014
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Re: DreadStormers [IC]
"I don't think the rumors are needed until we plan to enter endgame. Arming up the prisoners in the general armory would avoid the need for a plan B. Either way we want to go, I'll get to work preparing for it."
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08-16-2021, 10:05 PM | #867 |
Join Date: Nov 2016
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Re: DreadStormers [IC]
Alright, so how much until our next meeting, T-48?
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08-18-2021, 08:06 AM | #868 |
Join Date: Jan 2014
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Re: DreadStormers [IC]
"Alright. Me and Day will be working on subverting security during my break shift and Day's work shift. You have anything planned, Pacifica? Maybe you could try getting the improvised weapons together."
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08-18-2021, 08:33 PM | #869 |
Join Date: Nov 2016
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Re: DreadStormers [IC]
I will be working with the hub to spread the rumors and gather more information; this is what I have been working with, since mission’s start.
On the other hand, now that you elaborated over my suggestion of combining forces with Day, all you need is a contingency plan. I will be your back-up. So, let’s do this: If you get injured, shout BEEKORNOR. If you get caught, shout TOZITO. And if it’s both, JEETU. I will know what to do. I think you should bring a change of clothes and a first-aid kit and leave it here before you start the operation, you may need it when it’s over. If the mission succeeds you don’t have to shout anything, we shall meet here as agreed.
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08-20-2021, 07:48 AM | #870 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Is that the end of the meeting?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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