08-17-2020, 09:28 PM | #81 |
Join Date: Jan 2014
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Re: DreadStormers (OOC)
OK, I got something together:
Spoiler:
Last edited by TGLS; 08-19-2020 at 11:29 AM. |
08-18-2020, 07:34 AM | #82 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers (OOC)
That's pretty solid. I am a little unsure about the minimal guns training, and I'm still figuring out improved confuse. The target block seems to be transport, but that would be good to confirm. You also didn't describe a world to be from. Knot tying is weird, but whatever.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
08-18-2020, 03:36 PM | #83 |
Join Date: Feb 2009
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Re: DreadStormers (OOC)
I think the game looks like a lot of fun but I'm to exhausted to try and make up a character to fit these specific requirements at the moment
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08-18-2020, 05:45 PM | #84 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers (OOC)
Quote:
If no character is the biggest obstacle. I can understand if it's only the first of many.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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08-18-2020, 08:58 PM | #85 | |
Join Date: Jan 2014
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Re: DreadStormers (OOC)
Quote:
Block is transport. I guess automobile is the right specialty for the forklifts. No necessary skill for elevator operation? Knot-tying was copied from the infiltrator template (along with many of the other skills). Here's some biographical information I put together:
Spoiler:
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08-19-2020, 09:25 AM | #86 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers (OOC)
Quote:
Oh, I see on knot -tying. If you want to switch that to some forgotten skill later on, remember it. Looked up daze. Its fine. No skill is needed for elevators unless its for moving heavy things, and that's freight handling, which you have. I don't know that automobile is exactly what you want for a fork-lift, but we both know what its for, so it will work. I like the background. Hua is ready to start play!
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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08-19-2020, 12:11 PM | #87 |
Join Date: Jan 2014
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Re: DreadStormers (OOC)
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09-13-2020, 10:46 AM | #88 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers (OOC)
Quote:
for the record, I rolled Pothi and Botha up from random tables.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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09-14-2020, 05:06 PM | #89 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers (OOC)
Should we expect to receive any additional character points in play, or is that unlikely given the time span of the mission?
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
09-15-2020, 07:37 AM | #90 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers (OOC)
Quote:
Its fairly unlikely.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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