06-18-2020, 12:47 PM | #21 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers (OOC)
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Code:
Mechanic [71] clairvoyance (psi -10%, vison only -10%) [40] TK Grab 15 (psi-10%, cannot effect self -20%, Cannot Punch - 10%, Requires IQ roll -10%, Increase Range 20 yards +20%) [21] TK Bullet 3d-3 pi (alternate) [15/5 =3] TK Crush 3 (alternate) [15/5 = 3] Levitation 4 (alternate) [20/5=4] Sheild [91] PK Force Sheild 30 DR [39] TK Grab 20 (psi-10%, cannot effect self -20%, Cannot Punch - 10%, Requires IQ roll -10%, Increase Range 20 yards +20%) [28] PK sheild + 20 DR [26/5 = 5] TK Bullet 5d-5 pi [25/5 = 5] TK Crush 5 (alternate) [25/5 = 5] Levitation 4 (alternate) [20/5=4] Obscure 10 (Pysical Projectiles, Defensive +50%, targeting only -20%, psi -10%) [22/5 = 5] Hammer [83] TK Grab 20 (psi-10%, cannot effect self -20%, Cannot Punch - 10%, Requires IQ roll -10%, Increase Range 20 yards +20%) [28] PK force shild 20 DR [26/5=6] TK Bullet 5d-5 pi [25/5=5] TK Crush 5 [25/5=5] Levitation 4 [20/5 =4] Obscure 10 (Pysical Projectiles, Defensive +50%, targeting only -20%, psi -10%) [22/5 = 5] Clairvoyance (psi -10%, vision only -10%, normal sight -20%) [30] Shadow [71] Mindwipe [31] Precognition (Passive only -20%, psi - 10%) [18] Para-Invisibility 2 [10] Mind Clouding 5 [30/5 =6] Para-Invisibility 6 [30/5=6] Radio [79] Telesend( link +10%, psi-10%) [30] Mind Reading ( projected thoughts only - 20%, link +10%, telecommunication -20%, psi -10%, Long Range 1 +50%) [33] Detect (Known Minds; Lock-On+50%, Selective effect +20%, psi -10%, vauge-50%, long range + 50%) [16] Traitor Maker [57] Mind Control (suggestion 5) (Rationalization +20%, cannot influence emmotions -10%, psi -10%) [50] Mental Surgery (one minute) [33/5 = 7] Mindwipe [31/5 = 7] Reader [70] Telerecieve 4 (standard range penalties) [45] Telescan 4 (long range penalties, exact location)[25] Hunter-Killer [76] Detect (Psi) (Psionic Activity; psi -10%, reflexive +40%, Lock-On +50%, Analyzing +100%, Long Range (space)+50%, Time spanning +50%) [38] Stop in Tracks (Will; Based on Will +20%, Malediction 2 +150%, No Signature +20%, psi -10%, extended duration x10 +40%) [32] Mind Blast (Will; Based on Will +20%, No Signature +20%, psi -10%, Area effect 8 yards +150%, emenation -20%, selective area +20%, extended duration x10 +40%) [32/5 = 6] True Precog [73] Quick Scan of Future: Precognition (psi-10%, Active Only -60%, reduced time 1/60 +120% (10 seconds), reduced FP cost 2 +40%, reliable +8 +40%) [58] Quick Visions: Precognition(psi -10%, Passive only - 20%) [18/5=4] Targeted Investigation: Precognition (psi-10%, Active Only -60%, Active +100%, reduced FP cost 2 +40%, reliable +8 +40%)[53/5=11]
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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06-18-2020, 02:00 PM | #22 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers (OOC)
Quote:
Also, the character creation guidelines notes they are to be built on a total of 390, but the sum of the other categories ("Action" 250, "Psi" 100, "Zorbani Ship Role" 20, "Flavour" 10) total to 380; is this an addition error, or do we have another 10 discretionary points?
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06-18-2020, 02:07 PM | #23 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers (OOC)
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If you want to go for one of them, its possible, but we'll need to go the extra mile on building and challenging your cover story. I'm trying to think of someone who sees a lot of crew who isn't part of morale or an officer. Transportation sees a lot of the SHIP, but that's different. Life support might actually end up talking to the rest of the crew a lot, at least if life support is acting up, and that can be arranged...
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06-18-2020, 02:13 PM | #24 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers (OOC)
Quote:
Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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06-18-2020, 03:34 PM | #25 |
Join Date: Jun 2020
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Re: DreadStormers (OOC)
Oookay. Re-did the math, changed a few things around. I need a double-check to make sure everything is on par now. Any input is appreciated. Mechanic character with Sensors operation as back up. Still working up pieces of the back story, but that doesn't have to hold up progress.
Spoiler:
Last edited by Sinzarious; 06-18-2020 at 05:02 PM. Reason: Easier Viewing |
06-18-2020, 04:16 PM | #26 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers (OOC)
Quote:
TK Grab has a net +40% in modifiers, so with the modified pricing for TK should work out to 2.8 per level; 20 levels would therefore work out to [56]. The TK Grab (Short Ranged) variant has a net -20% in modifiers, so costs 1.6 per level; 20 levels would cost [32]. Are TK Bullet and TK Crush intended as alternative abilities to TK Grab? I'm guessing so based on the pricing. Are you sure you want Berserk? I would think it a disqualifying disadvantage for an undercover agent. Regarding quirks, "Likes to wear black" is very similar to the "wears black" that B163 notes as not a valid quirk, because it is completely passive without negative side effects. If ericthered agrees that the Language costs should be [6] and not [8], I'd suggest maybe raising Brawling a level to qualify for the damage bonus. I also note an absence of some other skills I think important for an undercover role: Acting, possibly Disguise, and influence skills (notably Fast-Talk and Savoir-Faire (Military)). It would also seem appropriate for someone with Soldier to have training in some sort of soldier-like weaponry; perhaps a point in Beam Weapons (Rifle and/or Pistol), or other appropriate weapon for the TL.
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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06-18-2020, 05:17 PM | #27 | |
Join Date: Jun 2020
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Re: DreadStormers (OOC)
Quote:
Thanks for the input! Obviously wasn't giving much consideration to the fact that we would have to be acting the part not just taking up the roles on the ship. Adjusted levels and added basic beam weapon skill. Changed Berserker for Light Sleeper and Curious. Also altered point costs (assuming ericthered agrees) for the Cultural Familiarity and Languages. And yes the TK Ads are Alt Abilities as was suggested by ericthered. I Did bad math for sure on the TK Grab, but I think it was because I had read somewhere that TK was two points a level or something? Anyways, still open to suggestions. Again, thanks for the help.
Spoiler:
Last edited by Sinzarious; 06-18-2020 at 08:49 PM. Reason: A WORK IN PROGRESS (NOT COMPLETED YET) |
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06-18-2020, 05:49 PM | #28 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers (OOC)
Quote:
I'm working on my character now, will post it for feedback when I'm done.
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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06-18-2020, 07:05 PM | #29 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers (OOC)
Jakorbi and the nations of the Zorbani Pact actually all speak the same language, more or less, and use the same cultural familiarity. So you need a single set of advantages for both of them.
Please pay attention to the point categories, especially the psionic pool and the flavor points.
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06-19-2020, 05:04 AM | #30 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers (OOC)
Quote:
Relevant skills would be Diagnosis and Physician (both bought with Optional specialty: Physiotherapy), Physiology, and Professional Skill (Masseuse). Thoughts on this plan? For psi-powers, I'm looking at the advantages in your Traitor Maker package, although with a stronger emphasis on Mental Surgery (level 4 or 5).
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