06-17-2020, 06:34 AM | #11 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers (OOC)
I would be interested in this. Missed it the first time around, there has been so little activity on the play-by-post section of the forum for the last few years I've stopped looking.
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
06-17-2020, 08:01 AM | #12 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers (OOC)
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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06-17-2020, 08:55 PM | #13 |
Join Date: Jun 2020
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Re: DreadStormers (OOC)
SINCE ericthered is interested in running people, I am also still interested. I will begin tinkering with a character idea and put it up once I am finished.
P.S.: Thank you GnomesofZurich, for chiming in so aptly. I was hoping someone might show up :) (Hope maybe Zonx might grace us as well, but we will see.) Last edited by Sinzarious; 06-17-2020 at 09:00 PM. Reason: Didn't see above post. |
06-18-2020, 04:15 AM | #14 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers (OOC)
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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06-18-2020, 06:56 AM | #15 |
Join Date: Jun 2020
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Re: DreadStormers (OOC)
Probably focus on PK with possibly Telepathy as a secondary. Really not sure where on the ship yet, but the parts I am considering are the Power, Life Support, and Nav/Com/Sen Blocks.
Last edited by Sinzarious; 06-18-2020 at 07:44 AM. Reason: More info |
06-18-2020, 08:20 AM | #16 |
Join Date: Aug 2018
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Re: DreadStormers (OOC)
1) zoncxs
2) Sinzarious 3) GnomesOfZurich I guess that means there's still potentially 3 slots? It sounds interesting. Would like to throw hat in too if that's okay. I'll need to check the books to understand what TL10 represents and how psychokinetic powers would compare with it, and might wait to see others' sheets first before designing char to avoid overlap and round things out uniquely. |
06-18-2020, 09:01 AM | #17 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers (OOC)
A question for ericthered: since this is safetech TL10, the relevant section in GURPS Ultratech mentions that these settings, "...often de-emphasize networked computers..." Is this the case here? This will determine how effective "cyberpsi" abilities may be.
Edit: For the record, I'm leaning towards either Telepathic abilities (likely Mind Control with the Independent enhancement) or Ergokinesis/Cyberpsi, likely based around, again, Mind Control or possibly Possession. Still considering the role on ship.
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). Last edited by GnomesofZurich; 06-18-2020 at 09:27 AM. |
06-18-2020, 09:32 AM | #18 |
Join Date: Aug 2018
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Re: DreadStormers (OOC)
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06-18-2020, 10:10 AM | #19 | |||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers (OOC)
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You may also want to declare your "Action" roll. Are you a shooter? a sneaker? a talker? a mechanic/hacker? You will start the game on a psi-suppressant drug with only standard issue gear, so you'll want characters who can function without their powers. Sorry, not for this game. It slows down Play by Post and we already have a fairly robust rules load.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 06-18-2020 at 10:42 AM. |
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06-18-2020, 11:07 AM | #20 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers (OOC)
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Edit: Would you be willing to share the build for Traitor Maker you put together? I'm looking at multiple sources for inspiration.
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