09-23-2020, 02:26 PM | #91 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers (OOC)
Wow these dice! everything is happening at once!
Quote:
Mind Control uses different rules for repeated attempts: by default, you can't repeat a use of mind control on someone who resisted it for 24 hours. however... Suggestion has a "Pressed Attack" Technique that lets you ignore that, but at a pretty hefty penalty. (-7 in this case, see page 64 of psionic powers). If you want to apply that to mental surgery instead of suggestion that's fine. You will probably want to spend a bit of FP in that case. Please roll a new attempt rather than using the 13 above.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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09-24-2020, 02:53 PM | #92 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers (OOC)
Quote:
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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09-24-2020, 03:34 PM | #93 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers (OOC)
Quote:
ehh... not really. Luck is weird in play by post, but I'd like it to apply to "out of game time" rather than "in-game". I've been counting the number of posts between uses. The count for luck recharge is between 20 and 40 posts (I haven't decided yet, and you haven't made me decide yet), provided something weird doesn't happen that justifies double counting or excluding posts from counting. If I settle on 30 posts as the number, that means 1 post is about 2 minutes of play, which sounds about right.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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10-02-2020, 05:54 AM | #94 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers (OOC)
I think we are waiting on TGLS
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
10-02-2020, 07:39 AM | #95 |
Join Date: Jan 2014
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Re: DreadStormers (OOC)
I'm not sure how to move forward. The scenario seems to imply I should do something, but I can't come up with an excuse that wouldn't become suspicious. Unless the answer is Hua's transportation, that's her job.
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10-02-2020, 08:19 AM | #96 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers (OOC)
Quote:
That's fair. I suppose I'm looking for an social response rather than a tactical one, as well as a general plan for what she will do the rest of the night. Will she report in to fight the fire again? will she go to bed and say "I already fought a fire tonight, wake me up if it gets out of control?" Will she engage in speculation with folks in her mess?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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10-10-2020, 05:54 AM | #97 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers (OOC)
Quote:
but I did feel like a struggled to get people to take proper "undercover saboteur" skills.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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10-12-2020, 07:07 AM | #98 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers (OOC)
Quote:
I'm hopeful that my various EVA skills (Astrobatics, Battlesuit, Free Fall, Vacc Suit) will come into use, and also my piloting/navigation skills (in the later phases of the game). In terms of struggling to get people to take undercover saboteur skills, either providing some recommended skill lenses or setting minimums in certain skills might have helped to get characters more in-line with your vision. For me, the scope of the role meant I emphasized breadth over depth; most of my skills were taken at the 1 point level. Apart from psi and background skills, the only ones I took at the 4 point level were Beam Weapons (Pistol), Karate, and Judo, and since I've yet to see combat I am somewhat questioning those decisions.
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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10-12-2020, 10:02 AM | #99 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers (OOC)
Disguise was a off choice, I'll give you that. It think most of the others were reasonable.
I'm pretty sure this game will end in a giant fight. If its doesn't, color me impressed. Judo and Karate probably aren't skills you should feel bad about though: if you get your cover blown, they may end up quite useful.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
10-12-2020, 01:22 PM | #100 | |
Join Date: Jan 2014
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Re: DreadStormers (OOC)
Hm... I don't know how useful either of the acro/aerobatics skills are. Really wish I put more than 1 point in Traps. Probably should have put Comp Ops in Background.
-- So a big fight; I might be a little paranoid, but I'm thinking it's a big trap, maybe related to: Quote:
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