Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Roleplaying in General

Reply
 
Thread Tools Display Modes
Old 09-23-2021, 11:32 PM   #1191
Mark Skarr
Forum Pervert
(If you have to ask . . .)
 
Mark Skarr's Avatar
 
Join Date: Feb 2005
Location: Somewhere high up.
Default Re: Art for games

I wanted to do something with lightsabers. I like the bright, flashy lights.

Squirrel!
Mark Skarr is offline   Reply With Quote
Old 10-11-2021, 12:06 PM   #1192
Mark Skarr
Forum Pervert
(If you have to ask . . .)
 
Mark Skarr's Avatar
 
Join Date: Feb 2005
Location: Somewhere high up.
Default Re: Art for games

This was just done in Hero Forge, but this is a spoiler/teaser for my Season Three of Infinite Weirdos.

Shadow Lord Maximillian
Mark Skarr is offline   Reply With Quote
Old 10-25-2021, 02:09 PM   #1193
Mark Skarr
Forum Pervert
(If you have to ask . . .)
 
Mark Skarr's Avatar
 
Join Date: Feb 2005
Location: Somewhere high up.
Default Re: Art for games

For our Infinite Weirdos game, I created a map based on the mansion from the Clue movie. Is that wrong?

Clue-inspired mansion
Mark Skarr is offline   Reply With Quote
Old 10-26-2021, 06:18 PM   #1194
Anaraxes
 
Join Date: Sep 2007
Default Re: Art for games

How about using the game board as a map?

(Back in the day, we invented some RPG-style rules to use with Clue, adding additional victory conditions of you were the last character left alive -- especially important if you figured out you were actually the killer. Rules including not being able to attack someone where there were witnesses -- unless you were willing to kill them all -- which made the standard rule that you call other characters to your location when making an accusation extra suspenseful.)
Anaraxes is offline   Reply With Quote
Old 11-04-2021, 06:34 PM   #1195
Mark Skarr
Forum Pervert
(If you have to ask . . .)
 
Mark Skarr's Avatar
 
Join Date: Feb 2005
Location: Somewhere high up.
Default Re: Art for games

Quote:
Originally Posted by Anaraxes View Post
How about using the game board as a map?

(Back in the day, we invented some RPG-style rules to use with Clue, adding additional victory conditions of you were the last character left alive -- especially important if you figured out you were actually the killer. Rules including not being able to attack someone where there were witnesses -- unless you were willing to kill them all -- which made the standard rule that you call other characters to your location when making an accusation extra suspenseful.)
Isn't that just Kill Dr. Lucky?

I feel like a real bonehead now. I hadn't worked with ghost dynamics before, because I figured there'd be a huge learning curve.

Nope, turns out it's fairly simple. Add a smoothing modifier to a mesh, select a collision object and boom: her butt is flat like it's on the floor. Which it sorta is, as it's colliding with the reflector plane that is giving that HDRI floor depth.
Mark Skarr is offline   Reply With Quote
Old 11-10-2021, 02:18 PM   #1196
Anaraxes
 
Join Date: Sep 2007
Default Re: Art for games

Quote:
Originally Posted by Mark Skarr View Post
Isn't that just Kill Dr. Lucky?
May be. I wasn't familiar with that one. Also, it was around 40+ years ago when we hacked those rules, and BGG tells me Kill Dr. Lucky is from 1997 :)

Less hunting down a particular target in our old mod, though. None of the players are sure whether they're the killer (as in regular Clue, it's possible but not likely), so there's no reason to start out with a bloodbath -- possible strategy though that is. Also no one target a la Dr. Lucky. Mr. Boddy's already dead at the start. Once you deduce you're the killer (or are just nihilistic), all the other characters are your enemies. And no one is entirely safe if someone's in a gambling mood, and just mostly sure that you're the killer. Or decides that you're the one that was mysteriously knocking off those other players and they don't want to be next.

Still, a pretty similar concept, though.
Anaraxes is offline   Reply With Quote
Old 11-12-2021, 04:21 AM   #1197
dcarson
 
Join Date: Mar 2008
Default Re: Art for games

Local group many years ago at a Baltimore game con ran the Murphy's Rules idea of The Fungi from Candyland. Had a blown up Candyland map and made monsters from gumdrops, marshmallows etc. with a you kill it you can eat it rule. Was fun.
dcarson is offline   Reply With Quote
Old 11-15-2021, 07:27 PM   #1198
Mark Skarr
Forum Pervert
(If you have to ask . . .)
 
Mark Skarr's Avatar
 
Join Date: Feb 2005
Location: Somewhere high up.
Default Re: Art for games

This turned out better than I expected:

Charlemagne and Statesman.
Mark Skarr is offline   Reply With Quote
Old 12-01-2021, 04:39 PM   #1199
Mark Skarr
Forum Pervert
(If you have to ask . . .)
 
Mark Skarr's Avatar
 
Join Date: Feb 2005
Location: Somewhere high up.
Default Re: Art for games

More a snapshot of goings on in the multiverse, but I thought it was funny.

The moment of confusion after a rail-thin adolescent girl wearing impossible "armor" with some sort of giant key as a weapon, deflects your lightsaber and most powerful darkside abilities, when you realize the awful truth:
Disney. OWNS. You.
Mark Skarr is offline   Reply With Quote
Old 12-01-2021, 09:33 PM   #1200
thorr-kan
 
Join Date: Sep 2008
Default Re: Art for games

Quote:
Originally Posted by Mark Skarr View Post
More a snapshot of goings on in the multiverse, but I thought it was funny.

The moment of confusion after a rail-thin adolescent girl wearing impossible "armor" with some sort of giant key as a weapon, deflects your lightsaber and most powerful darkside abilities, when you realize the awful truth:
Disney. OWNS. You.
Yesterday night, the following punchline popped into my head, full-formed and with no explanation. I think...I think it was for this very picture.

"You expected mercy from the Mouse? It's called Dis-NAY, not Dis-Yea."

Sidenote: Enjoying this series of art.
thorr-kan is offline   Reply With Quote
Reply

Tags
art

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:55 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.