09-19-2017, 04:27 PM | #31 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Rules Differences Between DFRPG and GURPS
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09-19-2017, 08:36 PM | #32 | ||
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Rules Differences Between DFRPG and GURPS
Quote:
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Slipstream (Flash Gordon style pulp) |
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09-19-2017, 08:40 PM | #33 |
Join Date: Aug 2007
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Re: Rules Differences Between DFRPG and GURPS
Turning a 7 Skill talent into a 9 Skill Talent doesn't help if only 3 of the Skills are useful to your character.
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Fred Brackin |
09-19-2017, 09:03 PM | #34 | ||
Join Date: Aug 2004
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Re: Rules Differences Between DFRPG and GURPS
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My GURPS stuff |
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09-19-2017, 09:06 PM | #35 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Rules Differences Between DFRPG and GURPS
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09-19-2017, 09:23 PM | #36 |
Join Date: Aug 2007
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Re: Rules Differences Between DFRPG and GURPS
No. The only Basic Talent that cost 15 was Smooth Operator.
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Fred Brackin |
09-20-2017, 12:27 AM | #37 | |||
Never Been Pretty
Join Date: Jan 2005
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Re: Rules Differences Between DFRPG and GURPS
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Edit: There's actually a note that allows a GM to add Weather Sense to the talent, that I didn't see when I first looked at it, in Talents. So only one skill is missing. Last edited by Dragondog; 09-20-2017 at 12:39 AM. |
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09-20-2017, 11:38 AM | #38 |
Join Date: Sep 2004
Location: Canada
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Re: Rules Differences Between DFRPG and GURPS
It's really a blend of the material in Talents and the material in DF Denizens: Barbarians.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
11-30-2017, 01:59 AM | #39 |
Join Date: Dec 2016
Location: Berkeley
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Re: Rules Differences Between DFRPG and GURPS
I noticed something interesting --
You can opt to take the Do Nothing maneuver instead of making a check to stay conscious. And there are some minor changes to influence. The exceptional results of getting a Very Good response with successful Sex Appeal and Very Bad with failed Intimidation are gone; all results are just Good on success and Bad on fail. Last edited by zedlopez; 11-30-2017 at 01:59 AM. Reason: formatting |
11-30-2017, 03:53 AM | #40 | |
Join Date: Nov 2015
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Re: Rules Differences Between DFRPG and GURPS
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Very Bad reaction also only applies to failed Specious Intimidation |
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