Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-07-2008, 01:46 PM   #11
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Examples of 4e Combat

Comment on Close Combat 1


One thing I note in this example is that you don't roll the hit location until after one succeeds or fails a defense. BUT...if you're, say, kicking at an opponent's leg who only knows boxing, he's at a penalty to defend.

[Possibly bad example, as boxing is bad vs all kicks, not just low-line ones]

I think you need to resolve hit location before you roll the defenses, so that any special cases brought about by particular skill use are taken into consideration before rolling success/failure.

[Possible also that in Basic Set, this isn't necessary. Personally, I don't know that I'd give a boxer a penalty to defend against a high kick, esp to the head, but the low-line stuff, probably. Still, not basic set, so mostly disregard this one]
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon

Last edited by DouglasCole; 02-07-2008 at 01:49 PM.
DouglasCole is online now   Reply With Quote
 

Tags
examples, tutorial

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:11 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.