Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

Reply
 
Thread Tools Display Modes
Old 05-27-2024, 08:07 AM   #261
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: Show me the magic!

Long ago I saw a spell to summon a horse. It had a very short duration so it wasn't all that useful. I was wondering about something like this:
Quote:
Steed (IQ 12, C, ST 4) Summons a riding horse (ST 22, IQ 5). The wizard specifies a route and a number of passengers. As soon as the horse has its full load of passengers it will travel toward its destination at 12 miles per hour (less if heavily laden) using its IQ to avoid obstacles and other traffic. After one hour it will stop, one minute later it vanishes, or can be refreshed after an hour at the same ST cost. The horse will not fight, even to defend itself, will not pull a vehicle and is not sufficiently comfortable to permit horseback resting.
Any thoughts?
David Bofinger is offline   Reply With Quote
Old 09-05-2024, 12:16 PM   #262
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Show me the magic!

GhostStone: Bind a ghost into a Powerstone and force it to gather mana (as per ITL 148) to recharge one point every 8 hours in addition to the one point per day for total of four points of "automatic" recharge each day.
__________________
-HJC
hcobb is offline   Reply With Quote
Old 09-16-2024, 12:11 PM   #263
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Show me the magic!

IQ 12 Translate (T): A weaker form of Telepathy that doesn't force answers or truth. The caster and subject are simply able to understand each other for the duration of the spell, even when speaking different languages. Only works on subjects with conscious minds. Costs 2 fatigue to cast, 1 per minute to maintain.
__________________
-HJC
hcobb is offline   Reply With Quote
Old 09-18-2024, 12:30 AM   #264
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: Show me the magic!

It's easy to make wizards more and more powerful by inventing spells which at least partially replace non-spell abilities: in this case all the languages. But I'm unconvinced this is desirable.

Henry, you've often said cryptic things I took to imply you think wizards are the only sensible class to play. If you think that, why give them another niche?
David Bofinger is offline   Reply With Quote
Old 09-18-2024, 07:18 AM   #265
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Show me the magic!

Amulet of Freedom: When enchanted with Immunity to Rope this item protects against Rope, Giant Rope, and all other entanglements and pins. Lassos and such just slide off.
__________________
-HJC
hcobb is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:05 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.