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Old 08-31-2011, 02:55 PM   #11
mook
 
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Default Re: GURPS Spreadsheet Collaborations, Spreadsheet wishlist?

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Originally Posted by Daeglan View Post
Yeah it is a good start. but it ends up taking longer to use.
Oh, for sure! From the intro:

"I imagine it would be a bit cumbersome to use this spreadsheet during actual gameplay - my goal is more to give GMs and players new to GURPS 4th edition a tool they can fiddle with outside of gameplay to run through the combat system and see how things "flow". Sort of a way to practice combat alone. "
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Old 08-31-2011, 06:00 PM   #12
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Default Re: GURPS Spreadsheet Collaborations, Spreadsheet wishlist?

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Originally Posted by mook View Post
Oh, for sure! From the intro:

"I imagine it would be a bit cumbersome to use this spreadsheet during actual gameplay - my goal is more to give GMs and players new to GURPS 4th edition a tool they can fiddle with outside of gameplay to run through the combat system and see how things "flow". Sort of a way to practice combat alone. "
yeah i am looking for a tool to help me run combats faster and with lss book flipping and to automate the math
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Old 08-31-2011, 07:28 PM   #13
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Default Re: GURPS Spreadsheet Collaborations, Spreadsheet wishlist?

I've got a random planet maker spreadsheet I could polish up and post, if anyone is interested. It takes information from your star and produces a wikipedia-style stat box for the world with additional gurps-relevant information from GURPS: Space. I'm sure with some effort, it could output entire randomized systems based the host star.
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Old 09-01-2011, 08:14 PM   #14
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Default Re: GURPS Spreadsheet Collaborations, Spreadsheet wishlist?

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Originally Posted by Daeglan View Post
What I really want is a tool where I can enter range to target, size of target, skill level of the attacker, number of shots being taken and rcl of the weapon, what kind of cover the target has. a place to put in what the attacking character rolled and and what the defenders dodge roll was if any and have it out put number of rounds that hit. maybe have it auto calculate hit locations

Make it easy to clone the tabs so you can set up pcs in advance and enemies in a second windows in advance.
Well you have inspired me to update my GURPS Damage Calculator

Though still needs a bit more work before it an do /all/ that.
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Old 09-02-2011, 12:55 AM   #15
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Default Re: GURPS Spreadsheet Collaborations, Spreadsheet wishlist?

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Originally Posted by roguebfl View Post
Well you have inspired me to update my GURPS Damage Calculator

Though still needs a bit more work before it an do /all/ that.
Cool let me know and I will happily beta test it.

While I am thinking about it. It should also be able to include-no vitals, no bleeding. unliving etc. so it can adjust damage to take that into account as well.
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Old 09-05-2011, 02:00 PM   #16
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Default Re: GURPS Spreadsheet Collaborations, Spreadsheet wishlist?

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Originally Posted by Daeglan View Post
Cool let me know and I will happily beta test it.

While I am thinking about it. It should also be able to include-no vitals, no bleeding. unliving etc. so it can adjust damage to take that into account as well.
Ok the Rapid fire rules are in effect.

What the point in counint in no vitals, simple don't select vitals (it doesn't use random hit locations currently)

No does it do the bleeding rules so no bleeding has no effect.

however Injurey tolerance Unliving, and Homonous and Difused might be worth an update
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Old 09-05-2011, 09:34 PM   #17
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Default Re: GURPS Spreadsheet Collaborations, Spreadsheet wishlist?

Looks good trouble is it would take forever to reset it up for every action. So I think a spreadsheet works better because in play you can have a tab for every player. and just switch tabs. then all you change is range and targets info. plus i don't have a good internet connection where I play.
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