11-12-2020, 01:57 PM | #1 |
Join Date: Dec 2012
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Question on resolving a wait and all-out defense
I have a question on how to resolve someone using an all-out defense in an attempt to close against someone using a wait maneuver. Here is the situation:
There are only two characters, A and B. Character A and Character B both have reach 1 weapons and are 2 yards apart. Character A goes first and chooses to wait and attack when character B steps into reach. Character B chooses an all-out defense (increased defense) for the +2 and then chooses to step into Character A's reach (they are now at 1 yard apart and both are within each other's reach). Character A's wait is triggered and Character A attacks Character B. Now what? I assume Character B defends at +2 because of the AoD (Determined). But is it then Character A's turn again because character B cannot attack that turn? If so, and character A chooses to attack, does Character B still get the AoD (Determined) bonus? If it was for a parry or block, does this count as multiple parries or blocks on the same turn? Thanks! |
11-12-2020, 02:33 PM | #2 | ||||
Join Date: Oct 2010
Location: earth....I think.
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Re: Question on resolving a wait and all-out defense
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So this is what you get: A - wait -> attack B when within range B - AoD(+2 dodge), steps within range. A Wait is triggered and attacks, B defend at +2 to dodge A - Attacks B, B defends still at +2 to dodge for AoD. Last edited by zoncxs; 11-12-2020 at 02:39 PM. |
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11-12-2020, 06:41 PM | #3 |
Join Date: Dec 2012
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Re: Question on resolving a wait and all-out defense
Thanks! I guess that means AoD is not as good a solution for overcoming waits as I had initially thought.
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11-12-2020, 07:20 PM | #4 | |
Join Date: Oct 2010
Location: earth....I think.
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Re: Question on resolving a wait and all-out defense
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AoD can work to get pass people who use wait if the person who used AoD knows what to do to win. If you know your opponent is waiting for you to come within range, AoD helps make sure you can protect yourself while you do that. |
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11-12-2020, 11:51 PM | #5 |
Join Date: Aug 2018
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Re: Question on resolving a wait and all-out defense
Waits sort of create an advantage against defenders because you can hold off your attack until they choose their new turn... then start exhausting their defenses... then you're at the top of the initiative order and can choose NOT to wait the next round, and keep pressing.
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11-13-2020, 01:06 PM | #6 | |
Join Date: Sep 2007
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Re: Question on resolving a wait and all-out defense
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I don't think that's exactly correct. A Wait does not terminate the target's turn; it's just put on hold until the Waiter's action is resolved. (See B366.) The interrupted character then resumes its turn. In this case, B might have some Move remaining and choose to keep on moving. Even a "Stop Thrust" doesn't automatically stop the target from moving. |
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11-13-2020, 02:55 PM | #7 | |
Join Date: Oct 2010
Location: earth....I think.
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Re: Question on resolving a wait and all-out defense
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Person B already chose their maneuver, and moved. There is nothing left for them to do. A attacked with their Wait maneuver once B was within range. I'll reiterate what I already posted: A - Wait -> attack B when within range B - AoD(+2 dodge), steps within range. A Wait is triggered and attacks, B defend at +2 to dodge A - Attacks B, B defends still at +2 to dodge for AoD. |
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11-13-2020, 05:43 PM | #8 |
Join Date: Sep 2007
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Re: Question on resolving a wait and all-out defense
Yes. The result isn't wrong in the example, just the phrasing. I just wanted to make sure it was clear that the Wait is just an interrupt. Whether or not A gets to attack again immediately after the Wait depends on B's choices and character abilities, not A's choice to Wait.
(B's choice of AoD means he has a step, which he's used. But he might have a Step greater than 1 hex, so the one hex closing to within range of A and triggering the Wait might not be everything he has to do, even with AoD. Or he could take free actions after the Wait. Or, getting weirder, he might have ATR (two maneuvers in one turn), and A has just interrupted the first, so when you resume B has a whole 'nother maneuver to choose and execute. Lots of corner cases which make it better to think "interrupt B and resume with B", not "end B". Certainly lots of cases where B has already done everything they're going to do on their turn, so it's going to effectively going to end immediately after you resume with B for lack of anything else to do or simply because B's gotten to where he wants to be, willing to soak the hit -- but not always.) |
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