02-25-2017, 08:14 AM | #841 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
|
Re: GURPS Spaceships Design Spreadsheet
Quote:
1) Create ships that are smaller SM than can be designed using the Spaceships rules. The three canonical examples in the existing ships are the Life Pod, Drop Capsule, and Stealth Capsule from the Designers Notes. 2) Create "dummy" ships to fill your Hangar Bays and Vehicle Docks without having to fully stat them up using the Spaceship rules. Especially useful for creating a Carrier and then fleshing out the small craft later. Superscience ships also can't have Superscience Force Screens and Reactionless Engines. Auxiliary Craft are just another accessory, and if you install one on a non-superscience ship you are essentially stating that the ship is Superscience. So, yes, I like the filter. If you don't then either make the ship Superscience or click the checkbox "Don't filter systems by TL" in the upper-left corner of the design table sheet.
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
|
02-25-2017, 09:22 AM | #842 | ||
Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
|
Re: GURPS Spaceships Design Spreadsheet
Quote:
Quote:
Dalton “you mean that's not a cargo door?” Spence
|
||
02-25-2017, 09:31 AM | #843 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
|
Re: GURPS Spaceships Design Spreadsheet
Quote:
I guess that's probably true, and easy enough to implement.
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
|
02-27-2017, 08:54 AM | #844 |
Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
|
Re: GURPS Spaceships Design Spreadsheet
Minor HTML Output bugs: 2 of the indents for sub-system locations don't have closing semicolons. Also, there is a weapons table header output when there are no weapons.
Dalton “who can nitpick with the best of them” Spence
|
02-27-2017, 08:00 PM | #845 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
|
Re: GURPS Spaceships Design Spreadsheet
Version 2.0 Release Candidate 18
-More bug fixes, most notably the HTML output bugs -The Aux Craft sheet will now set craft Lwt when you select SM if a value isn't already set; the Load will be limited to values between 0 and the Lwt. You can download the spreadsheet here: Excel 2000 (RC18) http://gurpsland.no-ip.org/zip/SpaceshipsV2.zip (5.1 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2.7z (~2.5 MB) Excel 2007 (RC18) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.zip (~6.3 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.7z (~6.2 MB) OpenOffice 3.3.0 (RC9) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.zip (~2.1 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.7z (~1.9 MB)
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
02-28-2017, 06:51 AM | #846 | ||
Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
|
Re: GURPS Spaceships Design Spreadsheet
Quote:
Quick question about Collapsible Fuel Tanks: Quote:
Dalton “whose cargo lighter will work better that way” Spence EDIT: Thanks for the recharging rules for "Energy Banks". But you lost the label for that optional rule section. ;) Also, how do we apply power profiles to the different modes (charging, discharging, neutral)? BTW, reading from the "Jump Drive" rules (SS1 p.41) a 1 FTL jump requires 1PPh (Super Stardrives charge their internal capacitors twice as fast). An pre-charged external fast discharging Energy Bank could remove the charging time from this. This could be applied to other Stardrive types too; 1 PPh/FTL to enter/leave hyperspace or initiate warp drive. Last edited by DaltonS; 03-01-2017 at 09:55 AM. Reason: Added P.S. regarding Energy Banks |
||
03-01-2017, 09:00 AM | #847 |
Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
|
Re: GURPS Spaceships Design Spreadsheet
Today, some questions I somehow missed in our earlier discussion of Modular sections.
Dalton “who likes extradimensional cheating” Spence
|
03-02-2017, 06:39 PM | #848 | ||
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
|
Re: GURPS Spaceships Design Spreadsheet
Quote:
I could make up some numbers for this, but my made up numbers aren't going to be any better than your made up numbers. Quote:
Dunno. Depends on how you think Extradimensional Interfaces work. I don't see why a module couldn't have an ExDI, the main issue with calculating performance is whether or not the ExDI stuffs the mass away into the extra dimension or not. If the SM+1/+9 ship still has the mass of a SM+9 ship then it's going to be extremely difficult for it to be mounted on a SM+1.5 or SM+2 ship, since it'll act like an anchor slowing it down (unless the larger ship also has an ED interface, packing away enough engines to push the SM+1/+9 ship)
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 03-02-2017 at 07:21 PM. |
||
03-03-2017, 06:58 AM | #849 | |||||
Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
|
Re: GURPS Spaceships Design Spreadsheet
Quote:
Quote:
Quote:
Quote:
Quote:
Dalton “who's thinking of nested TARDISs” Spence
|
|||||
03-03-2017, 09:28 AM | #850 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
|
Re: GURPS Spaceships Design Spreadsheet
Quote:
Do you want to implode the universe? Because that's how universes implode.
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
|
Tags |
design, game aids, gurpsland, program, sheet, spaceships, spreadsheet |
Thread Tools | |
Display Modes | |
|
|