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Old 04-24-2012, 05:42 PM   #391
ZalzTorus
 
Join Date: Mar 2007
Default Re: GURPS Spaceships Design Spreadsheet

Ahh! It was the SM. Soon as I picked one lots of options opened up, I think that was holding me back. Thanks alot, Im not terribly familiar with OO so I thought it was me. Also, a million thanks for making this, a great tool.

Actually one last question, any way to change the length after SM is picked? I want the ship streamlined but its doubling the length, which is too much for my purposes.'

thanks again
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Old 04-24-2012, 05:44 PM   #392
ericbsmith
 
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Default Re: GURPS Spaceships Design Spreadsheet

Quote:
Originally Posted by ZalzTorus View Post
Actually one last question, any way to change the length after SM is picked? I want the ship streamlined but its doubling the length, which is too much for my purposes.'
No, not currently, though you could note the difference in the User Notes section.
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Old 04-24-2012, 05:55 PM   #393
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Default Re: GURPS Spaceships Design Spreadsheet

Ya, I was worried it might come back to bite me somewhere down the line but I guess nothing else is really dependent on that number. Ill go muck about now, maybe come back confused later. Thanks
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Old 04-25-2012, 02:22 PM   #394
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Default Re: GURPS Spaceships Design Spreadsheet

Hi,
In version 2, candidate one I've found that when I try to choose the type of fuel that I have in a fuel tank a bunch of #VALUE things show up in various cells. If I just take fuel tank it's fine. BTW I'm using Open Office.
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Old 04-25-2012, 02:52 PM   #395
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Default Re: GURPS Spaceships Design Spreadsheet

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Originally Posted by davester65 View Post
Hi,
In version 2, candidate one I've found that when I try to choose the type of fuel that I have in a fuel tank a bunch of #VALUE things show up in various cells. If I just take fuel tank it's fine. BTW I'm using Open Office.
Yup, and it's a bug that only affects the OpenOffice version. I've fixed it and re-uploaded the sheet. (Stupid differences between OO and Excel)
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Old 04-25-2012, 08:34 PM   #396
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Default Re: GURPS Spaceships Design Spreadsheet

Cool. Thanks a lot.

Update: Just letting you know that the bug is gone.

Last edited by davester65; 04-26-2012 at 09:03 PM.
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Old 05-03-2012, 08:36 PM   #397
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Default Re: GURPS Spaceships Design Spreadsheet

Version 2.0 Release Candidate 2

-More bug fixes than I can count. Mostly minor, or specific circumstances.
-Added more options/features for handling Transhuman Spaceships
-Finished loading all ships from all 8 Spaceships books into the Official Ships sheet. 245 ships, plus another dozen example ships in the Saved Ships sheet. Now I just need to figure out how to load these ships into the Design Table in OpenOffice...


Excel 2000
http://gurpsland.no-ip.org/zip/SpaceshipsV2.zip (2.08MB)
http://gurpsland.no-ip.org/zip/SpaceshipsV2.7z (903KB)

Excel 2007
http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.zip (2.74MB)
http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.7z (2.64MB)

OpenOffice 3.3.0
http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.zip (2.00MB)
http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.7z (1.75MB)
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Old 05-08-2012, 06:17 PM   #398
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Default Re: GURPS Spaceships Design Spreadsheet

I'm getting a weird Drop Shadow from some boxes on the locked upper bar.
Specifically on the options:
Show Design Switches&Features
Show Ship System Options
Disable Core Macro
Use Shortened Numbers

Any idea how to fix it?
(Btw, last time we had problems regarding my Portuguese Windows and Portuguese installation, everything is in English now, both my windows installation and my excel.

Thanks.
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Old 05-14-2012, 07:45 AM   #399
vicky_molokh
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Default Re: GURPS Spaceships Design Spreadsheet

Helicopter rotors are not in the list if SM=+4. They work normally if added manually.
Also, helicopters are listed as having a top speed of (e.g.) 200, but zero acceleration. So they never reach their speed, eh?
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Old 05-14-2012, 08:35 AM   #400
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Default Re: GURPS Spaceships Design Spreadsheet

Quote:
Originally Posted by vicky_molokh View Post
Helicopter rotors are not in the list if SM=+4. They work normally if added manually.
Also, helicopters are listed as having a top speed of (e.g.) 200, but zero acceleration. So they never reach their speed, eh?
The former is likely a minor bug in the sheet. The later is more a problem with Spaceships 7, which doesn't list an acceleration for Helicopter Rotors.

EDIT: The current version of the sheet, RC2, does list Helicopter Acceleration as 10mph/s per Rotor system installed.
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Last edited by ericbsmith; 05-14-2012 at 09:06 AM.
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