01-20-2022, 01:42 PM | #11 | |
Join Date: Jan 2019
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Re: RPM Tattoos and 'Wands' questions
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01-20-2022, 03:03 PM | #12 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: RPM Tattoos and 'Wands' questions
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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01-20-2022, 04:14 PM | #13 | |
Join Date: Jan 2019
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Re: RPM Tattoos and 'Wands' questions
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Let's describe an example step-by-step. So, I want a wand of fireballs, with 20 of them. How I see it: Step 1. I need to spend 24 hours preparing the wand (given I have materials) Step 2. After time is spent, I need to make some roll, like Artist (Woodworking). If it's failed - I need to start all over. Step 3. Cast spell(s). This step is confusing me right now. I have two versions of how it should be done. a) Immediately after first two steps, I cast a Fireball into the wand. The one cast is enough - the wand now contains 20 copies of it. b) Immediately after first two steps, I cast a Fireball into the wand and repeat it 20 times in a row, every cast counting as a separate ritual. Which one is correct? Or neither is? What surcharge are you speaking about? |
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01-20-2022, 04:26 PM | #14 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: RPM Tattoos and 'Wands' questions
The surcharge is the extra cost for the spell.
Per the article... Such items take a number of hours equal to (the number of rituals “stacked”)¥1.2 and might require a skill roll depending on what the item is. So your paying a 20% extra cost to stack them. I envision this as one single ritual, requiring all the energy to be gathered and used at once. One campaign uses Effect Shaping so instead of more energy it increases the skill penalty. The other campaign I play a mage in uses energy but you don't gather it so its only one roll. In both circumstances though its an all or nothing affair, you pay everything for the number of castings desired and it either works or the energy was wasted.
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01-21-2022, 01:13 AM | #15 | ||
Join Date: Jan 2019
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Re: RPM Tattoos and 'Wands' questions
Yes, I understand what this word means.
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...where is this come from? Do you mean some energy cost? Where is it comes from? Or do you just mean time? If you mean time, then why is it 20%? Usually you spend half an hour, so 1.2 hours is more then 20% surcharge, that's why it confused me. I don't use (and not yet familiar with) the Effect-Shaping option, so maybe it's something connected with it? Quote:
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01-21-2022, 02:41 AM | #16 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: RPM Tattoos and 'Wands' questions
Sorry. I asked the author to chime in so hopefully he will and be able to explain it better than I am apparently doing.
Its also entirely possible I am not understanding something.
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01-21-2022, 03:08 AM | #17 |
Join Date: Jan 2019
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Re: RPM Tattoos and 'Wands' questions
No problem and anyway thanks for all your answers! Hope we'll be able to sort it out.
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01-21-2022, 08:17 AM | #18 | |||||||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: RPM Tattoos and 'Wands' questions
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(Not to confuse matters, but in some of my games they DO give you more but I reduce the number of conditionals quite a bit. So that's an optional rule you can consider.) Quote:
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Herb Lore should probably only allow non-Greater effects and Alchemy should have no such restriction. That's basically how it works for non-RPM Herb Lore - the list of what that skill can do are restricted.
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01-21-2022, 10:02 AM | #19 | ||||
Join Date: Jan 2019
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Re: RPM Tattoos and 'Wands' questions
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The only thing I still don't understand fully, is how is it made in only one roll? Example: I have 20 slots and want to put 5 of them into my wand of fireballs (so it would have 5 fireballs and I'd have another 15 spell slots). I spend the 1.2*5=6 hours, make creation roll with, e.g. Artist (Woodworking), and then what? I cast one fireball with regular rules and it counts as 5 identical fireballs in my wand? Or maybe I do it with Quick Charms rules? Quote:
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Sounds good, thanks! Last edited by qchap; 01-21-2022 at 10:05 AM. |
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01-21-2022, 10:22 AM | #20 | ||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: RPM Tattoos and 'Wands' questions
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No worries.
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