06-28-2022, 12:29 AM | #21 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: LogHP Idea
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I've been working on a LogDam/HPless system, and eliminating as many special cases as possible is a major goal, so maybe I've blinded myself. Falling damage is handled exactly the same as ramming a many-billion ton foe. Pixies aren't incapable of harming one another. 0+0=2.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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06-28-2022, 06:19 AM | #22 | ||
Join Date: Sep 2004
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Re: LogHP Idea
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06-28-2022, 06:54 AM | #23 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: LogHP Idea
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.02 damage against a .015 DR, .07 target? No problem. -12 Dam against -13 Prot equals -15 Injury. Against a -9 RT target, that's a -6 level wound. 'Tis but a scratch.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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06-28-2022, 10:06 AM | #24 | |
Join Date: Sep 2004
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Re: LogHP Idea
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Furthermore, I haven't ever really needed fractional numbers to represent anything. Even a pixie (alternatively a cat or rat) can be represented well with low rather than fractional numbers. "I hand you damage markers when you take damage" is perhaps the easiest, most tangible system for players to get and the log stuff is best hidden under the hood. FWIW, this is intended to work with KYOS. Otherwise large animals and vehicles tend to get an unintended durability boost. |
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