04-15-2022, 02:34 PM | #51 |
Join Date: Oct 2015
Location: New England
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Re: Weapon Expertise: +1 per die of damage
(2) X's defend action is invalid, since X attacked A in (1)
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04-15-2022, 02:48 PM | #52 |
Join Date: Jun 2008
Location: Boston area
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Re: Weapon Expertise: +1 per die of damage
Sorry, (1) and (2) are not sequential. They are the possible final outcomes I see. Either X announces that he will Defend, so A and B can both choose (or change to) Attack, or X announces that he will Attack, so that his target will Defend and the other guy will attack X.
Think of it this way: I would regret a Defend action if I am not Attacked (it's a wasted action). But, according to RAW, I can always change a regrettable Defend. I would regret an Attack (usually) if I Attacked a target who Defended while there was another possible target not Defending. According to RAW, every time I choose to Attack in a two-on-one, I'm likely to regret it. That's the asymmetry I don't like. |
04-15-2022, 03:06 PM | #53 | ||
Join Date: Oct 2015
Location: New England
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Re: Weapon Expertise: +1 per die of damage
Quote:
Quote:
But, as mentioned earlier, deferring action until a foe commits to an action is always an option; if one figure attacks (and you survive) immediately counterattack while they can't defend. |
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04-19-2022, 01:14 AM | #54 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Weapon Expertise: +1 per die of damage
My preference is to say that whole turn actions like Dodge and Defend are committed the moment actions start. If you're not sure if you want to Defend then say something else and switch to Defend when you know.
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