08-06-2011, 03:19 PM | #11 | ||||
Join Date: Nov 2009
Location: Oregon
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Re: Things for a fantasy game
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08-06-2011, 04:15 PM | #12 | ||||
Join Date: Oct 2007
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Re: Things for a fantasy game
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08-06-2011, 05:00 PM | #13 |
Join Date: Nov 2009
Location: Oregon
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Re: Things for a fantasy game
All of these are expanded upon in the Powers book. I'd highly recommend that one, finances permitting.
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08-07-2011, 08:34 AM | #14 |
Join Date: Oct 2007
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Re: Things for a fantasy game
As I said, I don't want to buy new books just yet.
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08-07-2011, 08:55 AM | #15 | |
Join Date: Mar 2011
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Re: Things for a fantasy game
If your doing spells as powers, and want versatility similar to Magic, or DnD mages you can use modular abilities to get a similar effect. Spells only -20%, Magical -10%. You can add more limitations to make it really good. Only while dancing -40%, nuisance effect: makes you obvious -1 reaction -10%. Only things based on [theme] -X%. And so on. Use cosmic modular and now you can cast any "spell" with a point cost of half what you paid. (Use super memorization and you can stick super memorization in your super memorization so you can memorize while you memorize.)
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08-07-2011, 10:11 AM | #16 | |||
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Things for a fantasy game
First, you must understand that the basic set, while enough for 90% of what you need, is well, basic ;). Other books expand on what you ask for, but you have stated that you want to use only the basic set, so I'll try to explain things in terms of the basic set
Ok, so that's the Trigger limitation. Quote:
Within this framework, for example, you could have Healing, and your talent would add to the activation roll. You could have an innate attack, and the talent would add to the innate attack skill roll. It would not add to innate attack skill, if, for example, you had another innate attack that was not part of the power, only for those innate attacks that were part of the power. As for Reliable, yes, it was born for Warp, but it was found that it worked well enough to be made into a general enhancement. This has happened a number of times, where an enhancement that was specific for a single advantage has been made (sometimes with a percentage change) into a general enhancement. Based on (different attribute) was a similar case, where it was converted from an attack only thing, that applied to resistance rolls only, into a general enhancement that also serves to change what attribute you use. Quote:
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08-09-2011, 03:39 AM | #17 |
Join Date: Oct 2007
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Re: Things for a fantasy game
I've rewritten the character's abilities with some of your suggestions, and got rid of the afflictions.
Binding 13 (engulfing +60%, area effect {2 yards} +50%, one shot -10%, magical -10%, trigger {very common, flowers} -10%, reduced range {1/5} -20%, costs 4 FP -15%, takes extra time {2 seconds} -20%) [32] Binding 10 (area effect {4 yards} +100%, one shot -10%, trigger {very common, flowers} -10%, magical -10%, reduced range {1/5} -20%, costs 2 FP -10%) [6, alternative attack] Innate attack (cutting 2d+1, area effect {4 yards} +100%, trigger {very common, flowers} -10%, magical -10%, costs 3 FP -15%) [27] Innate attack (toxic 1d, area effect {2yards} +50%, cyclic {3, resistible} +150%, contact agent +150%, costs 2 FP -10%, trigger {very common, flowers} -10%, magical -10%, resistible {HT-3} -15%) [4, alternative attack] Healing (reliable 4 +20%, reduced fatigue cost 1 +20%, limited use {4/day} -20%, preparation required {10 minutes} -30%, trigger {very common, flowers} -10%, magical -10%) [21] What do you think? "Magical" means that it is like casting a spell, right? So it has all the gestures and magic words as normal spells. And it can be dispelled and will not work in a no-mana area. |
08-09-2011, 03:58 AM | #18 | ||||
Join Date: Nov 2009
Location: Oregon
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Re: Things for a fantasy game
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08-09-2011, 04:32 AM | #19 |
Join Date: Oct 2007
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Re: Things for a fantasy game
And now for something completely different.
One of the characters has a "contact group" that is the local mafia. I though this also entitles a "secret", since if the authorities find out he'll likely be imprisoned or killed. Or killed by the mafia to make sure he doesn't 'leak'. But the thing is, it's only applicable in this one city, or maybe a few around it. And since the characters are very likely to be traveling far and wide in my game, I though the point value should be reduced. |
08-09-2011, 08:08 AM | #20 | ||
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Things for a fantasy game
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If you want to have them use shout-level incantations and extravagant gestures, it's Accessibility, Requires Words of Power, -10% and Accessibility, Requires Magical Gestures, -10%. Quote:
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