04-24-2011, 04:39 PM | #81 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: [Fantasy] When not to kill the Orcs
Many of Tolkien's elves were human-sized or taller, so if you're going pre-Tolkien you'd have smaller-than-human elves (but I hate this, as it makes all standard PC races both shorter and longer-lived than humans, whereas I like to think of humans as The Mario).
Likewise, his orcs basically being goblins with gigantism (Uruk-Hai being half-orcs; their mingling with humanity boosted their strength to make them as strong as Men, and nerfed their weaknesses to give them "Dislikes Sunlight" rather than whatever Dread/Nocturnal/whatever they had). Pre-Tolkien orcs don't exist, really. Pre-Tolkien halflings, either, though gnomes, brownies, leprechauns, satyrs, and so on can all fill that role. My first experience with orcs is this. "It's a monster. It looks like a pig. It fights like a man with a spear. Kill it on sight; it might be smart enough to run away after being wounded."
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04-24-2011, 05:21 PM | #82 |
Join Date: Nov 2006
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Re: [Fantasy] When not to kill the Orcs
I am on the side of orcs are evil. If you want to have a noble savage then why not just invent another race? "These orcs love puppies and kittens and babies" does not make much sense to me but it is your game and you can do what you want. If you want demons to be the force of good and angels to be sadistic and cruel then more power to you. But this kind of stuff just makes GURPS seem wonkish and contrived. "In my game world ogres love to grow flowers and take care of bunnies" just seems like you are trying too hard to shake things up to make ogres different than what people expect. To me it seems too cheesy.
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04-24-2011, 05:46 PM | #83 |
Join Date: Jan 2008
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Re: [Fantasy] When not to kill the Orcs
Question: When do you not kill orcs?
Answer: When they're not trying to kill you. You can talk to them, ignore them, attack them or hide from them. Just like people at the mall. :) |
04-24-2011, 06:36 PM | #84 | |
Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
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Re: [Fantasy] When not to kill the Orcs
Quote:
Ok, don't take it to absurd levels. Nobody is talking about orcs as a force of good or orcs as nature lovers. Orcs may have the inclination to be bad guys without being the incarnation of evil. Without all orcs being evil and without a raid in a orc village being morally ok. Without genocide being a goal. Without killing them all being the only option. |
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04-24-2011, 06:53 PM | #85 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: [Fantasy] When not to kill the Orcs
You are obviously not familiar with b-dog's posts.
Personally, I'm on the side of "treat them as people if you want your PCs to treat them as people." But I also agree with Icelander that I think it's more interesting if they are people who are genetically predisposed, by and large, to be likely to eventually end up as murderous raiders preying on any nearby human populations. It adds a lot more nuance than a simple message that we're all the same despite skin color or tusk size. Last edited by Crakkerjakk; 04-25-2011 at 01:11 AM. |
04-24-2011, 08:00 PM | #86 |
Join Date: Jul 2005
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Re: [Fantasy] When not to kill the Orcs
Having a theme or one or more aesops in a fantasy or science fiction game seems very genre appropriate. Having too many themes going on simultaneously can be difficult to have fun with. Heck, even having one is too much for some hack and slash games..
if you are a gamemaster who likes exploring the status quo like many good fantasy or science fiction works...make it clear to your players if that's going to be the theme.. so players who don't like exploring the status can know ahead of time.
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04-24-2011, 08:07 PM | #87 |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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Re: [Fantasy] When not to kill the Orcs
I like to grow flowers and take care of bunnies.
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04-24-2011, 08:14 PM | #88 | |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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Re: [Fantasy] When not to kill the Orcs
Quote:
D&D is an eclectic mish-mash of pulp fantasy, a goodly dose of pulp sci-fi, a lot of mythology, some comic book influences, history filtered through wargaming...and LotR/The Hobbit. It's as much like the Conan stories, or Fafhrd and Grey Mouser, as it is like Lord of the Rings. Yes, D&D 'ripped off' Tolkien- and a gazillion other sources. Aside from several of the races and a few other things, the game is actually pretty light on Tolkien's influence. . The magic system is adapted from the Dying Earth by Jack Vance. Are there a lot of dinosaurs, zombies, magic ray-beams, crashed spaceships, frog cultists, clerics, kung fu monks, etc in Tolkien? Nope. :) Fantasy existed before Tolkein. Classic swords and sorcercy and weird fiction are not based on LotR. Howard , Lovecraft, Clark Ashton Smith, A E Merrit- none of them are Tolkien imitators. Last edited by combatmedic; 04-24-2011 at 08:24 PM. |
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04-24-2011, 08:17 PM | #89 |
Join Date: Jul 2005
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Re: [Fantasy] When not to kill the Orcs
speaking of challenging the status quo...
and speaking of Easter... "bunnies aren't just cute like everybody supposes.. they've got those hoppy legs and twitchy little noses.. and what's with all those carrots? What do they need good eyesight for anyway???"
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04-24-2011, 08:17 PM | #90 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: [Fantasy] When not to kill the Orcs
Quote:
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