04-24-2011, 12:44 AM | #51 |
Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
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Re: [Fantasy] When not to kill the Orcs
Since half-orcs and half-elves aren't steriles (is that the correct word?), these aren't equivalent. Half-elves and half-orcs can both breed. And, even if they could't have children, they would still be closely related to humans as donkey, horses and zebras are closely related (they wouldn't breed if they weren't close to each other. No centaurs and mermaids coming from interespecific relationships.)
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04-24-2011, 12:45 AM | #52 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [Fantasy] When not to kill the Orcs
Quote:
Doesn't make them any better. A cursory examination of history reveals that real selfless nobility is rarer than hen's teeth.
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04-24-2011, 12:47 AM | #53 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [Fantasy] When not to kill the Orcs
Quote:
Consider this my last post in this thread, as I'd like to avoid bans.
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04-24-2011, 12:53 AM | #54 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: [Fantasy] When not to kill the Orcs
Quote:
What redemptive qualities are you seeing? |
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04-24-2011, 01:33 AM | #55 |
Join Date: Apr 2011
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Re: [Fantasy] When not to kill the Orcs
The problem I have is that if orcs are just noble savage humans (including mating across species) then why not just use savage humans? It just seems lazy to try to use this other species for the job.
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04-24-2011, 02:34 AM | #56 |
Join Date: Feb 2009
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Re: [Fantasy] When not to kill the Orcs
I tend to allow orks any alignment, but they tend to usually be fodder sorts (of course, humans also tend to be fodder sorts . . . . the only races that aren't usually encountered as fodder are like dragons or such)
They do I admit tend to show up much more often in fantasy games because a ST 10 human with a normal weapon tends to be quite weak . . . . it is very easy to justify a strong ork with a normal weapon who can actually touch PCs through armor If the game is modern day then just give them AK-47s and it is all good |
04-24-2011, 03:02 AM | #57 | |
Join Date: Mar 2010
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Re: [Fantasy] When not to kill the Orcs
Quote:
Why use orcs? For the same reason you'd use tigers. |
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04-24-2011, 03:17 AM | #58 | |
Join Date: Aug 2004
Location: Anchorage, Alaska
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Re: [Fantasy] When not to kill the Orcs
Quote:
Other orcs are just green skinned humans whose bad behavior is no more extreme than that of some historical humans. These orcs are a stand in for a "People aren't intrinsically bad, its just a question of how they were raised" softer on crime, anti death penalty argument. Therefore the answer to your question in the campaign should depend on which side of the argument you are promoting. "The only good orcs I ever met were dead." General Sheridan [slightly paraphrased] [1] The merits, or lack thereof, of this argument do not belong in this forum, but that doesn't realize that we shouldn't recognize the thinly veiled subtext of 'orcs'. |
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04-24-2011, 07:08 AM | #59 |
Join Date: Jul 2005
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Re: [Fantasy] When not to kill the Orcs
Hmmm... I haven't seen that write up.. i thought in the fantasy folk from 3rd edition they seemed to have less evil traits... maybe it is just that I always make my own write ups of races and just always intended all sentient species to be humanesque.. is that lazieness? maybe... :)
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04-24-2011, 07:34 AM | #60 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Fantasy] When not to kill the Orcs
Well, GURPS doesn't exactly prohibit buying off racial traits, usually.
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dungeon fantasy, fantasy |
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