04-23-2011, 10:33 PM | #31 |
Join Date: Sep 2005
Location: Arizona
|
Re: [Fantasy] When not to kill the Orcs
There have been games where the traditional 'bad guy' races have been made into normal races. Dark Sun (2E AD&D), Shadowrun, and Palladium Fantasy come to mind. Who ever the bad guys are, they are the bad guys for their own reasons, not to fulfill a "racial stereotype."
One thing that having the 'orcs' be the bad guys is that you can be humanocentric and not have to have evil humans as the enemies because all humans are good guys. In my world you are more likely to face other Folk as the villains unless you go hunting for Darkfolk or explore a few out of the way places.
__________________
So you've got the tiger by the tail. Now what? |
04-23-2011, 10:44 PM | #32 | |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
|
Re: [Fantasy] When not to kill the Orcs
Quote:
|
|
04-23-2011, 10:45 PM | #33 | |
Join Date: Mar 2006
Location: Iceland*
|
Re: [Fantasy] When not to kill the Orcs
Quote:
If the PCs are really not capable of at least enough depth to match real life, maybe they are not bright enough to play with.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
04-23-2011, 10:54 PM | #34 |
Join Date: Dec 2007
|
Re: [Fantasy] When not to kill the Orcs
If people wanted real life, that's what they'd be doing instead of roleplaying.
|
04-23-2011, 10:55 PM | #35 |
Join Date: Dec 2005
|
Re: [Fantasy] When not to kill the Orcs
Put me firmly in the "Orcs iz people too" camp.
I think the first step in humanizing your orcs is letting them fight smart. In my Rolemaster campaigns there was nothing the players feared more than orcs advancing in a disciplined shield wall. One part of fighting smart is willingness to negociate. While enjoying the hospitality of an old friend's castle, one party found themselves faced with a regiment of orcs who'd spilled over from a nearby war. The orc commander rode up to the castle under a flag of truce and anounced, "We are regrouping and you are not our enemy. Give us food and any women you aren't using and we will be gone sooner. Refuse and we will take what we need. Fight us and you will be our enemy and we will destroy you." Now the player characters refused and fought and, in the end, won but they never underestimated the orcs. And once they were driven off they didn't even think about pursueing or hunted them down. A few general tips: Give them military targets. If the dungeons are the orcs equivilant of watch towers and fortresses they won't have a lot of women and children in them. Let the orcs be reasonable sometimes. If they can be talked to, reasoned with, and occasionally resort to non-violent aproaches the players will be less willing to anihilate them out of hand. Let them have internal divisions. If there are power struggles and divisions among the orcs they become far less a faceless and irredeemable foe. I had a hobgoblin npc befriend a group once, he was playing dumb to gain their trust to use them as catspaws for unseating his chieftain. When he spelled it out to them in small words they were gobsmacked because it never occured to them that dumb as a rock old "Kitten" might be playing a deeper game.
__________________
http://www.neutralgroundgames.com |
04-23-2011, 10:58 PM | #36 | |
Join Date: Mar 2006
Location: Iceland*
|
Re: [Fantasy] When not to kill the Orcs
Quote:
As far as I know, most people I roleplay with are not necessarily running away from real life. They are, aside from me, with a law degree, respectively, two doctors, one engineer, one cop and a couple of less educated people who merely qualify as computer scientists or Japanese speakers. If I even got the feeling that someone was playing RPGs because he was unable to face real life, I'd ask him to do it somewhere else. Social retardation is not my problem and I'm not paid to worry about people who can't hack it in reality.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
04-23-2011, 11:01 PM | #37 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
|
Re: [Fantasy] When not to kill the Orcs
Quote:
|
|
04-23-2011, 11:07 PM | #38 | |
Join Date: Sep 2005
Location: Arizona
|
Re: [Fantasy] When not to kill the Orcs
Quote:
__________________
So you've got the tiger by the tail. Now what? |
|
04-23-2011, 11:10 PM | #39 |
Join Date: Mar 2006
Location: Iceland*
|
Re: [Fantasy] When not to kill the Orcs
Is there a point to it?
As far as I know, it's just an excuse not to have to think about any entertainment. The people arguing for escapism are also the people arguing that Spiderman is a valid form of entertainment. More power to them. Just keep them away from me.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
04-23-2011, 11:17 PM | #40 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
|
Re: [Fantasy] When not to kill the Orcs
Quote:
|
|
Tags |
dungeon fantasy, fantasy |
Thread Tools | |
Display Modes | |
|
|