08-07-2008, 11:46 AM | #21 | |
Join Date: Jan 2008
Location: The Wasteland
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Re: Uq
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Brazilian Vault Dweller, Wanderer and Chosen One. (Feel free to correct my english grammar!) |
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08-07-2008, 01:38 PM | #22 | |
Join Date: Aug 2005
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Re: Uq
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08-07-2008, 02:35 PM | #23 | |
Join Date: Apr 2008
Location: New Hampshire
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Re: Powers/Imbuement: Gambit's Power
Doesn't seem like Follow Up works as you guys are thinking...
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The only way this seems to work is if you take an IA for the cards, making the cards themselves just a special effect, and then have a follow up IA for the explosion. IE: Innate Attack (Thrown Cards) Damage 1 pt cr [2] Innate Attack (Explosion) 5d Cr {Explosion +50%, Variable +5%, Follow-Up (If cards hit) +0%} [39] Last edited by Dragyn; 08-07-2008 at 02:46 PM. |
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08-07-2008, 02:53 PM | #24 | |
Join Date: Sep 2005
Location: Canada
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Re: Powers/Imbuement: Gambit's Power
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The only way this seems to work is if you take an IA for the cards, making the cards themselves just a special effect, and then have a follow up IA for the explosion. IE: Innate Attack (Thrown Cards) Damage 1 pt cr [2] Innate Attack (Explosion) 5d Cr {Explosion +50%, Variable +5%, Follow-Up (If cards hit) +0%} [39][/QUOTE] Power-Ups 1 states on p.17, under the Imbuement power description that Afflictions, Bindings and Innate Attacks are allowed as Follow-Up (Any Melee or Weapon Attack) with +50% modifier. The +50% is a Cosmic modifier allowing the regular rule with regard to Follow-Ups to be ignored; i.e. instead of being associated with a single carrier already defined as an attack advantage, instead the Follow-Up can be associated with any attack you could normally use an Imbue skill to empower (any bare-handed or weapon attack). So, yes, this solution works fine as long as you apply the +50% enhancement to the Follow Up attack. |
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08-07-2008, 02:54 PM | #25 |
Join Date: Apr 2008
Location: New Hampshire
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Re: Powers/Imbuement: Gambit's Power
Or would that simply be written:
Innate Attack (Thrown Cards) Damage 1 pt cr w/ 5d Cr {Explosion +50%, Variable +5%, Follow-Up (If cards hit) +0%} [41] |
08-07-2008, 03:00 PM | #26 |
Join Date: Apr 2008
Location: New Hampshire
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Re: Powers/Imbuement: Gambit's Power
Innate Attack (Kenetically Charged Items) 6d Cr {Explosion +50%, Variable +5%, Variable Delay (0-10 seconds) +10%, Accessability (requires item) -10%, Nuisance (damage depends on size of item) -5% [45]
That feels better to me.. then again, it's also more of a headache for the GM to determine the damage of any given charged item. |
08-08-2008, 12:20 AM | #27 | |
Join Date: Sep 2004
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Re: Uq
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Normally any RoF enhancement on the attack also increases the cost of the follow-up. As a follow-up that works with a variety of non-advantage weaponry, I wouldn't "gift" the RoF modifier from the weapon. The follow-up isn't paying for a higher RoF so it seems logical to only apply the follow-up to the first hit <or> prevent the follow-up from working with that attack at all. It's too good of a deal to take "Cosmic: I can use my follow-up with any weapon +50%" to get a follow-up attack that works with any RoF when most RoF enhancements meet or exceed +50%. without paying for it. |
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08-08-2008, 07:43 AM | #28 |
Join Date: Apr 2008
Location: New Hampshire
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Re: Powers/Imbuement: Gambit's Power
The more I look at it, the more I think that a pure IA is the better way to go, perhaps using Imbuement for reasons of accuracy and such. The sheer variability of Gambit's power is the reason, and with each item needing a different specialty of whatever Imbuement skill you use, it doesn't seem the best way to model a power that can turn any object into an explosive weapon.
If the power was more specific, as though only cards could be charged, then using Imbuement with a Follow-up IA would make more sense. |
08-08-2008, 09:13 AM | #29 | |
Join Date: Sep 2005
Location: Canada
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Re: Powers/Imbuement: Gambit's Power
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08-08-2008, 09:39 AM | #30 | |
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Join Date: Apr 2008
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Re: Powers/Imbuement: Gambit's Power
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