10-20-2024, 05:09 PM | #1 |
Join Date: Jun 2005
Location: Lawrence, KS
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half dice in Hero System
The Hero System rules for killing attacks call for rolling half dice under certain conditions: a killing attack may inflict 1/2 d6 as BODY, and the BODY inflicted is multiplied by 1/2 d6 to find STUN (in the sixth edition). How exactly do you roll 1/2 d6? I haven't been able to find it in the Basic Rulebook, or in my old copy of the fourth edition of Champions. Do you roll 1d6, and interpret 1 or 4 as 1, 2 or 5 as 2, and 3 or 6 as 3? Or is it something else?
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Bill Stoddard I don't think we're in Oz any more. |
10-20-2024, 07:22 PM | #2 |
Evil Game Master For Hire
Join Date: Aug 2004
Location: Jacksonville, FL
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Re: half dice in Hero System
I have (in storage) every version of HERO System and Champions (up to the 5th edition), and to the best of my recollection, they never established any "official" way to roll a "1/2d6" (1d3). So just go ahead and use whichever method you like best.
Franklin
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Franklin W. Cain Evil Game Master For Hire -- Have Dice, Will Travel SJG MIB # 9808; Net.Rep.: Chez G* and Frag |
10-21-2024, 05:18 AM | #4 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: half dice in Hero System
I can work with Anthony's version.
I'd kind of like to use the hit locations chart. But the one in 4/e has multipliers from 1 to 5, which seem to go with using a stun multiplier of 1D6-1 for killing attacks; 6/e uses 1/2 D6 for the stun multiplier. Would it be better to compress the range of multipliers for hit locations to range from 1 to 3?
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Bill Stoddard I don't think we're in Oz any more. |
10-21-2024, 11:04 AM | #5 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: half dice in Hero System
Quote:
However, if you're using hit locations, the same locations with a x5 killing stun multiplier have a x2 normal stun multiplier, so the lotto effect doesn't exist, or at least isn't any more present than it is with normal attacks. |
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10-21-2024, 02:21 PM | #6 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: half dice in Hero System
Quote:
The 2x normal stun multiplier goes with a 2x body multiplier, so the ratio is unchanged. The ratio is 3.5:1 for stun to body for normal attacks, 2:1 for killing attacks without hit locations, but 2.5:1 for killing attacks to the head with hit locations. On the other hand, maybe the chance of stun ought to be a bit higher for head wounds.
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Bill Stoddard I don't think we're in Oz any more. Last edited by whswhs; 10-21-2024 at 02:56 PM. |
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10-21-2024, 03:26 PM | #7 |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: half dice in Hero System
Anthony's points are very valid: the Stun Lottery always made it more useful to buy Killing Attacks over normal attacks. A 2d6 RKA with a couple of increases to Stunx made things hilarious.
For the original question, back when we were playing Hero in person (man, was that really 20 years ago now?), I had a couple of 1d3, d6s. Numbered 1-3 twice. |
10-21-2024, 05:05 PM | #8 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: half dice in Hero System
When you have minions with autofire attacks that probability adds up fast. At a total defense of 30, which was quite tanky for starting supers, the average stun from a 6d6 normal attack was about 0.01, the average from a 2d6 killing attack was about 1.8.
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10-24-2024, 05:07 PM | #9 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: half dice in Hero System
Back when I played Hero 4e, we had a house rule for a smaller stun multiplier for killing attacks that didn't penetrate PD. That seemed to work better.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
10-25-2024, 06:05 AM | #10 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: half dice in Hero System
Quote:
I'm not sure of the intent behind that rules change, but it does seem to make mortal combat less likely to stun foes.
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Bill Stoddard I don't think we're in Oz any more. |
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