10-13-2024, 10:44 PM | #1321 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Art for games
I assume putting it on and taking it off is a super power. And the mask is either paint or held on with magic.
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10-14-2024, 03:07 PM | #1322 | |
Join Date: Sep 2007
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Re: Art for games
Quote:
- Select color of the eye to change with the Color Picker (similar to PS). Expand/grow it if necessary. (There are theshholds for how close the color has to be in the tool details.) This is the most fiddly part. - Pick a paint tool. Change to mode to one of the "Color" options. (HSV or LCh. There's also Hue options if that works better for you. I'm not practiced enough to remember which is which :)) - Pick your new eye color in the little flip-between-two-colors thing. - Paint over the eye. The Color option means changing only the color, not all the detail and values, so it should look the same, but in a different color. The selection outline means you can't paint outside of the selection; it acts like a mask over the rest of the picture. So it should be pretty much just waving the paint tool around the eye until you're done. |
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10-15-2024, 01:32 PM | #1323 | ||
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Art for games
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Quote:
If that's an option in GIMP, I couldn't figure it out. I couldn't erase with transparency layer. I couldn't find anyone talking about how to do it on line. I actually had to load it up in Paint and carefully line up cut-and-paste. Because GIMP wouldn't let me do even that efficiently. [ETA] The real issue was that the character's eye materials had several different heterochromia options, but not the one I wanted. They had no combinations for blue/violet. Want Yellow/Red heterochromia, sure, Red/Green, no problem, but not blue/violet. Last edited by Mark Skarr; 10-15-2024 at 03:39 PM. Reason: Little piece of annoyance |
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