04-19-2023, 03:21 PM | #31 |
Join Date: Oct 2010
Location: earth....I think.
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Re: we want more denizens!!!
Imbuements for martial artists!
That is always my answer to make them better. Imbuement skills based on Will or DX (I always go with Will in my games) and chi talent adds to it. The esoteric skills also become imbuement skills at that point. |
04-19-2023, 03:33 PM | #32 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: we want more denizens!!!
Quote:
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04-19-2023, 03:41 PM | #33 |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: we want more denizens!!!
I'm currently on a ship without immediate access to my PDFs, but the new Denizens Thieves I'm sure had an advantage that enabled this specifically.
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
04-19-2023, 10:55 PM | #34 |
Join Date: Jun 2022
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Re: we want more denizens!!!
Hmmm. I kinda like that.
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04-20-2023, 03:38 AM | #35 | |
Join Date: Mar 2013
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Re: we want more denizens!!!
Quote:
The Paladin may use a Ready maneuver to switch on an Aura which protects everyone he desires within 4 yards as follows. Only one Aura can be used at a time. Aura of Courage (Fearlessness, Area Effect 4 yards +100%, Affects Others +50%, Force Field +20%, Holy -10%, Selective Area +20%, Switchable +10%, +190%) [6/level to a maximum of 5 levels]. Aura of Protection (Damage Resistance, Area Effect 4 yards +100%, Affects Others +50%, Force Field +20%, Holy -10%, Selective Area +20%, Switchable +10%, +190%) [15/level to a maximum of 2 levels]. Aura of Resistance (Magic Resistance, Area Effect 4 yards +100%, Affects Others +50%, Force Field +20%, Holy -10%, Selective Area +20%, Switchable +10%, +190%) [6/level to a maximum of 5 levels]. Probably it needs some sort of Fatigue cost to activate and maintain though. |
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04-20-2023, 03:42 AM | #36 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: we want more denizens!!!
There's a perk, Precise Strike, that lets you learn a version of Breaking Blow that provides Armour Divisor 5 against natural armour of living biological creatures. See p. 19 of DF Denizens: Thieves.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
04-20-2023, 04:13 AM | #37 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: we want more denizens!!!
So give them Weapon Master with Limitation (Undead Only, -50%) or (Demon Only, -50%) or both (-25%).
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04-20-2023, 08:31 AM | #38 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: we want more denizens!!!
Quote:
Meh. Striking ST would be better especially since 4 levels would give +2/die for 10 points and it could go higher.
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04-20-2023, 01:59 PM | #39 | |
Join Date: Jan 2008
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Re: we want more denizens!!!
Quote:
Knights don't have Heroic Grace, Resist Evil, Magic Resistance, Contingency Casting, or Higher Purpose, but they do have Extra Attack 2, Armor Mastery, Shield Wall Training, etc. Against giants and dragons the points a Holy Warrior spent in holy traits are largely (not entirely) wasted, while the knight gets full value. The Holy Warrior is likely inferior in this scenario, possibly comparable. But not better than the knight (or Swashbuckler). |
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04-20-2023, 02:26 PM | #40 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: we want more denizens!!!
Quote:
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denizens, dungeon fantasy |
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