04-15-2022, 12:28 AM | #51 | |
Banned
Join Date: Apr 2022
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Re: Ideas for a New long-term Campaign
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These are the results I got, what I don't like are the wasted 8 points on Skiing, and the Tactics score of 14 (it seems that in the third edition, both Swimming and Skiing were based on Dexterity, not Health): Acrobatics (H) DX [4]-14; Acting (A) IQ [2]-14; Administration (A) IQ-1 [1]-13; Architecture (A) IQ-1 [1]-13; Area Knowledge (Brazil) (E) IQ [1]-14; Area Knowledge (Cameroon) (E) IQ [1]-14; Area Knowledge (Central Federal District) (E) IQ [1]-14; Area Knowledge (China) (E) IQ [1]-14; Area Knowledge (Moscow) (E) IQ [1]-14; Area Knowledge (Russia) (E) IQ [1]-14; Area Knowledge (Syria) (E) IQ [1]-14; Area Knowledge (Ukraine) (E) IQ [1]-14; Area Knowledge (Venezuela) (E) IQ [1]-14; Armoury (Small Arms) (A) IQ+1 [4]-15; Axe/Mace (A) DX-1 (1)-13; Boating (Motorboat) (A) DX [2]-14; Boating (Unpowered) (A) DX [2]-14; Body Language (A) Per [2]-14; Brawling (E) DX+1 [2]-15; Breath Control (H) HT [4]-12; Camouflage (E) IQ [1]-14; Carousing (E) HT [1]-12; Cartography (A) IQ-1 [1]-13; Chemistry (H) IQ-2 [1]-12; Climbing (A) DX [2]-14; Computer Operation (E) IQ [1]-14; Criminology (A) IQ [2]-14; Cryptography (H) IQ [4]-14; Current Affairs (Moscow) (E) IQ [1]-14; Dancing (A) DX-1 [1]-13; Detect Lies (H) Per-2 [1]-12; Diplomacy (H) IQ-1 [2]-13; Disguise (A) IQ-1 [1]-13; Diving Suit (A) DX [2]-14; Driving (Automobile) (A) DX [2]-14; Driving (Heavy Wheeled) (A) DX-1 [1]-13; Driving (Motorcycle) (A) DX-1 [1]-13; Electronics Operation (Communications) (A) IQ [2]-14; Electronics Operation (Security) (A) IQ [2]-14; Electronics Operation (Sensors) (A) IQ [2]-14; Electronics Operation (Surveillance) (A) IQ [2]-14; Electronics Repair (Communications) (A) IQ-1 [1]-13; Electronics Repair (Security) (A) IQ-1 [1]-13; Engineer (Combat) (H) IQ-2 [1]-12; Engineer (Ships) (H) IQ-2 [1]-12; Erotic Art (A) DX-1 [1]-13; Escape (H) DX-1 [2]-13; Explosives (Demolition) (A) IQ-1 [1]-13; Explosives (Explosive Ordnance Disposal) (A) IQ-1 [1]-13; Explosives (Underwater Demolition) (A) IQ-1 [1]-13; Fast-Draw (Long Arm) (E) DX+1 [1]-15*; Fast-Draw (Pistol) (E) DX+1 [1]-15*; Fast-Draw (Ammo) (E) DX+1 [1]-15*; Fast-Talk (A) IQ [2]-14; Filch (A) DX [2]-14; First Aid (E) IQ [1]-14; Forced Entry (E) DX [1]-14; Forensics (H) IQ-2 [1]-12; Forgery (H) IQ [4]-14; Forward Observer (A) IQ-1 [1]-13; Garrote (E) DX [1]-14 Gesture (E) IQ [1]-14; Gunner (Machine Gun) (E) DX+1 [2]-15; Gunner (Rockets) (E) DX [1]-14; Guns (Grenade Launcher) (E) DX+2 [4]-16; Guns (Light Anti-Armor Weapon) (E) DX+2 [4]-16; Guns (Light Machine Gun) (E) DX+2 [2]-16†; Guns (Pistol) (E) DX+3 [6]-17†; Guns (Rifle) (E) DX+3 [8]-17; Guns (Shotgun) (E) DX+2 [2]-16†; Guns (Submachine Gun) (E) DX+2 [2]-16†; Hiking (A) HT [2]-12; History (Russian) (H) IQ-2 [1]-12; Holdout (A) IQ [2]-14; Intelligence Analysis (H) IQ+1 [8]-15; Interrogation (A) IQ+1 [4]-15; Intimidation (A) Will [2]-14; Judo (H) DX+1 [8]-15; Jumping (E) DX [1]-14; Karate (H) DX+1 [8]-15; Knife (E) DX+2 [4]-16; Knot-Tying (E) DX [1]-14; Law (Russian Criminal) (H) IQ-2 [1]-12; Law (International) (H) IQ-2 [1]-12; Leadership (A) IQ [2]-14; Lip Reading (A) Per-1 [1]-13; Liquid Projector (Sprayer) (E) DX [1]-14; Lockpicking (A) IQ [2]-14; Main-Gauche (A) DX+2 [8]-16; Mathematics (Applied) (H) IQ-2 [1]-12; Mathematics (Cryptology) (H) IQ-2 [1]-12; Mechanic (Diesel Engine) (A) IQ-1 [1]-13; Meditation (H) Will-2 [1]-12; Navigation (Land) (A) IQ [2]-14; Navigation (Sea) (A) IQ [2]-14; NBC Suit (A) DX+1 [4]-15; Observation (A) Per+1 [4]-15; Parachuting (E) DX [1]-14; Philosophy (Buddhism) (H) IQ-2 [1]-12; Photography (A) IQ [2]-14; Politics (A) IQ-1 [1]-13; Professional Skill (Law Enforcement) (A) IQ [2]-14; Psychology (H) IQ-2 [1]-12; Public Speaking (A) IQ-1 [1]-13; Research (A) IQ [2]-14; Running (A) HT [2]-12; Savoir-Faire (High Society) (E) IQ [1]-14; Savoir-Faire (Mafia) (E) IQ [1]-14; Savoir-Faire (Military) (E) IQ [1]-14; Savoir-Faire (Police) (E) IQ [1]-14; Savoir-Faire (Servant) (E) IQ [1]-14; Scrounging (E) Per [1]-14; Scuba (A) IQ [2]-14; Seamanship (E) IQ [1]-14; Search (A) Per [2]-14; Sex Appeal (A) HT [2]-12; Shadowing (A) IQ [2]-14; Shield (Shield) (E) DX [1]-14; Shortsword (A) DX [2]-14; Skiing (H) HT+1 [8]-13; Smallsword (A) DX [1]-14†; Smuggling (A) IQ [2]-14; Soldier (A) IQ [2]-14; Spear (A) DX-1 [1]-13; Staff (A) DX-1 [1]-13; Stealth (A) DX+1 [4]-15; Streetwise (A) IQ [2]-14; Submarine (Free-Flooding Sub) (A) DX [2]-14; Survival (Arctic) (A) Per [2]-14; Survival (Desert) (A) Per-1 [1]-13; Survival (Island/Beach) (A) Per [2]-14; Survival (Jungle) (A) Per-1 [1]-13; Survival (Mountain) (A) Per-1 [1]-13; Survival (Swampland) (A) Per-1 [1]-13; Survival (Woodlands) (A) Per [2]-14; Swimming (E) HT+2 [4]-14; Tactics (H) IQ [4]-14; Teaching (A) IQ [2]-14; Throwing (A) DX [2]-14; Thrown Weapon (Knife) (E) DX [1]-14; Tracking (A) Per-1 [1]-13; Traps (A) IQ [2]-14; Urban Survival (A) Per-1 [1]-13; Wrestling (A) DX+1 [4]-15; Writing (A) IQ-1 [1]-13Overall, it seems like the character would make a better assassin (or at least a more stealthy and better knife fighter), foot soldier, riot police, and spy, but a worse bomber, commander, driver, gunner, and sniper:
Last edited by Cheeseball; 04-15-2022 at 01:23 AM. |
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04-15-2022, 01:57 AM | #52 | |
Join Date: Oct 2018
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Re: Ideas for a New long-term Campaign
Quote:
Perhaps an interesting story could be told in trying to counter exactly that sort of thing happening. A few methods that I think could be either used individually on a target or chained together to sway someone like that would be: - Alienate target from existing loyalties - Form a close relationship with target - Convince target of your own ideologies - Utilize blackmail/Frame target - Promises of some benefit in the future It should also be noted that we have specific incidents of intelligence personnel being compromised by foreign actors you could look into. Anyway, hopefully what I'm saying gets the wheels running. edit: oh also something fun for what i suggested: being a double agent why say no when you can pretend to go along with the plan until you have a chance to expose them fully! Last edited by newton; 04-15-2022 at 02:12 AM. |
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04-15-2022, 03:27 AM | #53 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Ideas for a New long-term Campaign
That's part of it. But mostly, it looks like your campaign pitch is 10% description and 90% Major Mary Sue (between the breadth of skills, the social traits, the description as a "deus ex machina NPC", that you pretty much stated that nobody is allowed to be better than her in a firefight, and the lack of any notable flaws or personality, that's the feel this character gives me). Red flags that, honestly, would make me hesitant to get involved in the campaign.
Again, might be a false impression I'm getting. But it makes me worried that I would be made to feel useless against this avatar of GM fiat, or even worse, spend the whole campaign walking on eggshells trying not to invoke the GM's wrath by showing her up.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
04-15-2022, 04:01 AM | #54 | |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Ideas for a New long-term Campaign
Quote:
How did she get the MH? (i.e. what specifically did she do?). No quirks? No secrets or enemies or codes of honour? Disads (quirks in particular) give character to characters, and motivations. How did she learn Shaolin Kung Fu - if that's related to Philosophy (Buddhism) that takes time (and quite a story to have trained at the temple in China...). When did she have time to develop area knowledge of places she wouldn't have been deployed?
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
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04-15-2022, 07:18 AM | #55 | |
Banned
Join Date: Apr 2022
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Re: Ideas for a New long-term Campaign
Quote:
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04-15-2022, 07:23 AM | #56 | |
Banned
Join Date: Apr 2022
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Re: Ideas for a New long-term Campaign
Quote:
I mean, not everyone will want the same thing, but you don't make a 19-year-old gang member with a gun stuffed in his fly that he hasn't even had a chance to use, intending to take on a SWAT team. |
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04-15-2022, 07:40 AM | #57 | ||
Banned
Join Date: Apr 2022
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Re: Ideas for a New long-term Campaign
Quote:
During a rescue mission, Kennedy walked with an allied platoon into a burning building where they were faced with intense gunfire from enemy fighters. Kennedy unlocked a door lock. An allied commando tried to open the other door but failed. Kennedy went back into the area again and opened that door, freeing 30 prisoners. As the building was collapsing, the order to evacuate was given. Kennedy stayed to get everyone out, being the last person to leave after re-entering twice to make sure no one was left behind. The CIA training was provided during her active duty in the Delta Force. The FBI training lasted one semester. Quote:
The Shaolin Kung Fu Temple in China has been receiving tourists for many years, and it's not exactly expensive, at about $800 a month. If we assume that she paid four times that price for her training, to be intensively trained, in just one month she was able to acquire the skills she has from there. Make it two months for the Perks included. Last edited by Cheeseball; 04-15-2022 at 07:43 AM. |
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04-15-2022, 09:01 AM | #58 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Ideas for a New long-term Campaign
No, I worry that player characters the GM isn't in love with will have to share the stage with her. That is based not only on what's on the character sheet, but how the character is being presented. What turns me off the most is the appearance that the campaign pitch primarily consists of a GM pet.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
04-15-2022, 09:17 AM | #59 |
Join Date: Jun 2013
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Re: Ideas for a New long-term Campaign
Just, uh, throwing this out there, but does this whole "campaign premise revolving around a strong female GMPC" thing remind anyone else of some previous threads?
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GURPS Overhaul |
04-15-2022, 09:25 AM | #60 | |
Join Date: Oct 2018
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Re: Ideas for a New long-term Campaign
Quote:
on the prominence front, I think whilst she’d be a lot more important, having her loyalty put into question makes her less of a little less of a deus ex machina and more a piece in a larger game. plus the pcs could mess up the operation for either side forcing a change in tactics or target. Last edited by newton; 04-15-2022 at 09:29 AM. |
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