04-11-2022, 05:40 PM | #11 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Ideas for a New long-term Campaign
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04-11-2022, 06:15 PM | #12 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Ideas for a New long-term Campaign
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04-11-2022, 08:13 PM | #13 |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavķk, Iceland
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Re: Ideas for a New long-term Campaign
Oh, just noticed. Ten years in the military. Qualified for both SEALs and Delta. Deployed six times. As far as I can see* the very basic and minimum training to qualify for those is around 6 months each. Add at least the same time for advanced skill training so you'd be allowed into the field. That's 2 years of training. So over the next 8 years the character managed to deploy 6 times and fit in time for additional and required training?
*From Wikipedia and GURPS Special Ops |
04-11-2022, 09:37 PM | #14 | |
Join Date: May 2011
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Re: Ideas for a New long-term Campaign
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The first woman in regular US Army Special Forces actually graduated from the Q-course in 2020, but there aren't any in the SEALs. |
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04-12-2022, 09:02 AM | #15 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Ideas for a New long-term Campaign
Re-reading the character write-up, I noticed she is completely Talentless. That won't do at all. She should definitely have people admiring how deft she is at all the stuff she does! I suggest Talent: Commando at level 2.
Also, is Wealthy really enough? Finally, I don't like that her hair is messy. Will higher command take her seriously if she doesn't keep herself looking tidy? The military is still very much male dominated and women still have to work that much harder to be respected. She should strive for a more buttoned-down look. |
04-12-2022, 09:17 AM | #16 | |
Join Date: Jun 2013
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Re: Ideas for a New long-term Campaign
Being a soldier - even a top-class, elite soldier - doesn't pay extraordinarily well, from what I understand. Same with being in law enforcement (FBI/CIA in her case). She may also have simply made poor investments (or otherwise blew her money), even if those jobs should have been enough to make her Very Wealthy or higher.
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04-12-2022, 03:16 PM | #17 |
Join Date: Oct 2018
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Re: Ideas for a New long-term Campaign
I think what you may want to do here is reduce the amount of various skills, techniques, and perks she has just because you're the one whose gonna have to keep track of this stuff. Personally, I would not want to keep track of over a hundred different skills.
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04-12-2022, 04:20 PM | #18 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Ideas for a New long-term Campaign
I agree. I generally love the high level of detail that GURPS provides, but this character feels like she's overflowing with minutiae. Characters at this point level with massive lists of skills seem like ideal candidates for wildcard skills (B175 or GURPS Power-Ups 7).
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04-13-2022, 06:56 AM | #19 |
Join Date: Aug 2004
Location: Pioneer Valley
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Re: Ideas for a New long-term Campaign
... is it just me, or is this thread pretty much devoid of any discussion of the "new long-term campaign," or any ideas thereof, and entirely focusing on critiquing a single proposed GNPC?
Kinda diving down a rabbit hole here. Me, in the OP's shoes, I'd be putting that design energy into stuff about which the players will actually care. What the GI Mary Sue has for a Guns (LAW) skill vs her Guns (Light Machine Gun) skill isn't likely to be one.
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04-13-2022, 08:13 AM | #20 | |
Join Date: Nov 2015
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Re: Ideas for a New long-term Campaign
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Point totals for the PCs, any particular rule or hourserule, available factions, a lot of stuff is totally unknown, so it's kinda hard to help. |
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action, campaign design |
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